nJoy: Preparation for adding new options. NOTICE: Not tested in OSX

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1665 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-12-26 02:42:15 +00:00
parent ce01268885
commit 92cef41968
10 changed files with 1119 additions and 642 deletions

View File

@ -213,12 +213,12 @@ SetTitle(wxT("Sound Debugging"));
// Basic settings // Basic settings
SetIcon(wxNullIcon); SetIcon(wxNullIcon);
SetSize(8, 8, 200, 100); // these will become the minimin sizes allowed by resizing SetSize(8, 8, 200, 100); // These will become the minimin sizes allowed by resizing
Center(); Center();
// Declarations // Declarations
wxBoxSizer * sMAIN, * sMain, *_sMail, * sBlock; wxBoxSizer * m_MainSizer, * sMain, *_sMail, * sBlock;
wxButton* m_Upd; wxButton* m_Upd;
wxButton* m_SelC; wxButton* m_SelC;
@ -511,16 +511,16 @@ SetTitle(wxT("Sound Debugging"));
// -------------------------------------------------------------------- // --------------------------------------------------------------------
// Main containers // Main containers
// ----------------------------- // -----------------------------
sMAIN = new wxBoxSizer(wxVERTICAL); m_MainSizer = new wxBoxSizer(wxVERTICAL);
sMAIN->Add(m_Notebook, 1, wxEXPAND | wxALL, 5); m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
//sMAIN->SetSizeHints(this); //m_MainSizer->SetSizeHints(this);
m_PageMain->SetSizer(sMain); m_PageMain->SetSizer(sMain);
m_PageMail->SetSizer(_sMail); m_PageMail->SetSizer(_sMail);
m_PageBlock->SetSizer(sBlock); m_PageBlock->SetSizer(sBlock);
//sMain->Layout(); //sMain->Layout();
this->SetSizer(sMAIN); this->SetSizer(m_MainSizer);
//this->Layout(); //this->Layout();
NotifyUpdate(); NotifyUpdate();

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@ -501,6 +501,10 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
> >
<File
RelativePath=".\Src\Config.cpp"
>
</File>
<File <File
RelativePath=".\Src\nJoy.cpp" RelativePath=".\Src\nJoy.cpp"
> >
@ -509,6 +513,10 @@
RelativePath=".\Src\nJoy.h" RelativePath=".\Src\nJoy.h"
> >
</File> </File>
<File
RelativePath=".\Src\Rumble.cpp"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="GUI" Name="GUI"
@ -521,6 +529,10 @@
RelativePath=".\Src\GUI\AboutBox.h" RelativePath=".\Src\GUI\AboutBox.h"
> >
</File> </File>
<File
RelativePath=".\Src\GUI\ConfigAdvanced.cpp"
>
</File>
<File <File
RelativePath=".\Src\GUI\ConfigBox.cpp" RelativePath=".\Src\GUI\ConfigBox.cpp"
> >

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@ -0,0 +1,156 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "nJoy.h"
// Enable output log
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DEBUG_INIT()
{
if (pFile)
return;
#ifdef _WIN32
char dateStr [9];
_strdate( dateStr);
char timeStr [9];
_strtime( timeStr );
#endif
pFile = fopen ("nJoy-debug.txt","wt");
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
#ifdef _WIN32
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
#endif
fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
}
// Disable output log
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DEBUG_QUIT()
{
if (!pFile)
return;
#ifdef _WIN32
char timeStr [9];
_strtime(timeStr);
fprintf(pFile, "_______________\n");
fprintf(pFile, "Time: %s", timeStr);
#endif
fclose(pFile);
}
// Save settings to file
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SaveConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
file.Set(SectionName, "dpad", joysticks[i].dpad);
file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
file.Set(SectionName, "enabled", joysticks[i].enabled);
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
file.Set(SectionName, "joy_id", joysticks[i].ID);
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
}
file.Save("nJoy.ini");
}
// Load settings from file
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void LoadConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
}
}

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@ -0,0 +1,133 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "ConfigBox.h"
#include "../nJoy.h"
#include "Images/controller.xpm"
extern CONTROLLER_INFO *joyinfo;
extern bool emulator_running;
////////////////////////
int main_stick_x = 0;
// Set PAD status
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::PadGetStatus()
{
//
int _numPAD = 0;
if (!joysticks[_numPAD].enabled)
return;
// Clear pad status
//memset(_pPADStatus, 0, sizeof(SPADStatus));
// Get pad status
GetJoyState(_numPAD);
// Reset!
/*
int base = 0x80;
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
*/
// Set analog controllers
// Set Deadzones perhaps out of function
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
// Adjust range
// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
// The value used for the gamecube controller is an unsigned char (0 to 255)
int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X] >> 8);
int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y] >> 8);
//int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X] >> 8);
//int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y] >> 8);
if (joystate[_numPAD].buttons[CTL_A_BUTTON])
{
PanicAlert("");
//_pPADStatus->button |= PAD_BUTTON_A;
//_pPADStatus->analogA = 255; // Perhaps support pressure?
for(int i=0; i<4 ;i++)
{
m_bmpDot[i]->SetPosition(wxPoint(main_stick_x += 3, main_stick_y));
}
}
for(int i=0; i<4 ;i++)
{
//m_bmpDot[i]->SetPosition(wxPoint(main_stick_x / 4, main_stick_y / 4));
}
}
// Populate the advanced tab
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::Update()
{
//PadGetStatus();
}
// Populate the advanced tab
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::CreateAdvancedControls(int i)
{
m_pInStatus[i] = new wxPanel(m_Notebook, ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
//wxPoint(4, 15), wxSize(70,70));
//wxPoint(4, 20), wxDefaultSize);
wxDefaultPosition, wxDefaultSize);
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
wxPoint(40, 40), wxDefaultSize);
}
wxBitmap ConfigBox::CreateBitmap() // Create box
{
int w = 70, h = 70;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxBrush LightBlueBrush(_T("#0383f0"));
wxPen LightBluePen(_T("#80c5fd"));
wxPen LightGrayPen(_T("#909090"));
dc.SetPen(LightGrayPen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
{
int w = 2, h = 2;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxBrush LightBlueBrush(_T("#0383f0"));
wxPen LightBluePen(_T("#80c5fd"));
wxPen LightGrayPen(_T("#909090"));
dc.SetPen(LightGrayPen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}

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@ -29,12 +29,16 @@
// //
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "ConfigBox.h" #include "ConfigBox.h"
#include "../nJoy.h" #include "../nJoy.h"
#include "Images/controller.xpm" #include "Images/controller.xpm"
extern CONTROLLER_INFO *joyinfo; extern CONTROLLER_INFO *joyinfo;
extern CONTROLLER_MAPPING joysticks[4]; //extern CONTROLLER_MAPPING joysticks[4];
extern bool emulator_running; extern bool emulator_running;
static const char* ControllerType[] = static const char* ControllerType[] =
@ -44,7 +48,12 @@ static const char* ControllerType[] =
// "Joytstick (xbox360)", // Shoulder buttons -> axis // "Joytstick (xbox360)", // Shoulder buttons -> axis
// "Keyboard" // Not supported yet, sorry F|RES ;( ... // "Keyboard" // Not supported yet, sorry F|RES ;( ...
}; };
////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// The wxWidgets class
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BEGIN_EVENT_TABLE(ConfigBox,wxDialog) BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
EVT_CLOSE(ConfigBox::OnClose) EVT_CLOSE(ConfigBox::OnClose)
EVT_BUTTON(ID_ABOUT, ConfigBox::AboutClick) EVT_BUTTON(ID_ABOUT, ConfigBox::AboutClick)
@ -72,21 +81,50 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
EVT_BUTTON(IDB_ANALOG_MAIN_Y, ConfigBox::GetAxis) EVT_BUTTON(IDB_ANALOG_MAIN_Y, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_SUB_X, ConfigBox::GetAxis) EVT_BUTTON(IDB_ANALOG_SUB_X, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_SUB_Y, ConfigBox::GetAxis) EVT_BUTTON(IDB_ANALOG_SUB_Y, ConfigBox::GetAxis)
#if wxUSE_TIMER
EVT_TIMER(wxID_ANY, ConfigBox::OnTimer)
#endif
END_EVENT_TABLE() END_EVENT_TABLE()
ConfigBox::ConfigBox(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style) ConfigBox::ConfigBox(wxWindow *parent, wxWindowID id, const wxString &title,
: wxDialog(parent, id, title, position, size, style) const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
#if wxUSE_TIMER
, m_timer(this)
#endif
{ {
notebookpage = 0; notebookpage = 0;
CreateGUIControls(); CreateGUIControls();
#if wxUSE_TIMER
m_timer.Start(1000);
#endif
} }
ConfigBox::~ConfigBox() ConfigBox::~ConfigBox()
{ {
// empty // empty
} }
//////////////////////////////////
// Warning: horrible code below proceed at own risk!
// Populate the config window
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::OnPaint( wxPaintEvent &event )
{
event.Skip();
for(int i=0; i<4 ;i++)
{
wxPaintDC dcWin(m_pKeys[i]);
PrepareDC( dcWin );
dcWin.DrawBitmap( WxStaticBitmap1_BITMAP, 94, 0, true );
}
}
// Populate the config window
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::CreateGUIControls() void ConfigBox::CreateGUIControls()
{ {
#ifndef _DEBUG #ifndef _DEBUG
@ -95,9 +133,13 @@ void ConfigBox::CreateGUIControls()
SetTitle(wxT("Configure: nJoy v"INPUT_VERSION" (Debug) Input Plugin")); SetTitle(wxT("Configure: nJoy v"INPUT_VERSION" (Debug) Input Plugin"));
#endif #endif
SetIcon(wxNullIcon); SetIcon(wxNullIcon);
SetClientSize(637, 527);
Center(); //WxStaticBitmap1_BITMAP(ConfigBox_WxStaticBitmap1_XPM);
//WxStaticBitmap1_BITMAP = new WxStaticBitmap1_BITMAP(ConfigBox_WxStaticBitmap1_XPM);
#ifndef _WIN32 #ifndef _WIN32
// Force a 8pt font so that it looks more or less "correct" regardless of the default font setting // Force a 8pt font so that it looks more or less "correct" regardless of the default font setting
@ -106,28 +148,28 @@ void ConfigBox::CreateGUIControls()
#endif #endif
// Buttons // Buttons
m_About = new wxButton(this, ID_ABOUT, wxT("About"), wxPoint(5, 497), wxSize(75, 25), 0, wxDefaultValidator, wxT("About")); m_About = new wxButton(this, ID_ABOUT, wxT("About"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("About"));
m_OK = new wxButton(this, ID_OK, wxT("OK"), wxPoint(475, 497), wxSize(75, 25), 0, wxDefaultValidator, wxT("OK")); m_OK = new wxButton(this, ID_OK, wxT("OK"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("OK"));
m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"), wxPoint(556, 497), wxSize(75, 25), 0, wxDefaultValidator, wxT("Cancel")); m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("Cancel"));
// Notebook // Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxPoint(6, 7),wxSize(625, 484)); m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
// Controller pages // Controller pages
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxPoint(0, 0), wxSize(600, 400)); m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[0], wxT("Controller 1")); m_Notebook->AddPage(m_Controller[0], wxT("Controller 1"));
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxPoint(0, 0), wxSize(600, 400)); m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[1], wxT("Controller 2")); m_Notebook->AddPage(m_Controller[1], wxT("Controller 2"));
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxPoint(0, 0), wxSize(600, 400)); m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[2], wxT("Controller 3")); m_Notebook->AddPage(m_Controller[2], wxT("Controller 3"));
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxPoint(0, 0), wxSize(600, 400)); m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[3], wxT("Controller 4")); m_Notebook->AddPage(m_Controller[3], wxT("Controller 4"));
// Add controls // Add controls
wxArrayString arrayStringFor_Joyname; wxArrayString arrayStringFor_Joyname;
wxArrayString arrayStringFor_Controltype; wxArrayString arrayStringFor_Controltype;
wxArrayString arrayStringFor_Deadzone; wxArrayString arrayStringFor_Deadzone;
// Search for devices and add the to the device list // Search for devices and add the to the device list
if(Search_Devices()) if(Search_Devices())
{ {
@ -152,118 +194,204 @@ void ConfigBox::CreateGUIControls()
sprintf (buffer, "%d %%", x); sprintf (buffer, "%d %%", x);
arrayStringFor_Deadzone.Add(wxString::FromAscii(buffer)); arrayStringFor_Deadzone.Add(wxString::FromAscii(buffer));
} }
// Define bitmap for EVT_PAINT
WxStaticBitmap1_BITMAP = wxBitmap(ConfigBox_WxStaticBitmap1_XPM);
wxBitmap WxStaticBitmap1_BITMAP(ConfigBox_WxStaticBitmap1_XPM); // Populate all four pages
for(int i=0; i<4 ;i++) for(int i=0; i<4 ;i++)
{ {
// --------------------------------------------------------------------
// Populate keys sizer
// -----------------------------
// Set relative values for the keys
int t = -75; // Top
int l = -4; // Left
m_sKeys[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Keys"));
m_pKeys[i] = new wxPanel(m_Controller[i], ID_KEYSPANEL1 + i, wxDefaultPosition, wxSize(600, 400));
//m_sKeys[i] = new wxStaticBox (m_Controller[i], IDG_JOYSTICK, wxT("Keys"), wxDefaultPosition, wxSize(608, 500));
m_sKeys[i]->Add(m_pKeys[i], 0, (wxALL), 0); // margin = 0
// Groups // --------------------------------------------------------------------
m_gJoyname[i] = new wxStaticBox(m_Controller[i], IDG_JOYSTICK, wxT("Controller:"), wxPoint(5, 11), wxSize(608, 46)); // GameCube controller picture
// -----------------------------
#ifdef _WIN32
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxPoint(495, 26), wxSize(109, 25), 0, wxDefaultValidator, wxT("Controller attached"));
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxPoint(12, 29), wxSize(476, 21), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_gExtrasettings[i] = new wxStaticBox(m_Controller[i], IDG_EXTRASETTINGS, wxT("Extra settings:"), wxPoint(104, 385), wxSize(155, 69));
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 400), wxSize(59, 21), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_gControllertype[i] = new wxStaticBox(m_Controller[i], IDG_CONTROLLERTYPE, wxT("Controller type:"), wxPoint(359, 383), wxSize(143, 44));
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxPoint(366, 401), wxSize(131, 21), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#else
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxPoint(470, 26), wxSize(140, 25), 0, wxDefaultValidator, wxT("Controller attached"));
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxPoint(10, 25), wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_gExtrasettings[i] = new wxStaticBox(m_Controller[i], IDG_EXTRASETTINGS, wxT("Extra settings:"), wxPoint(100, 385), wxSize(155, 65));
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 398), wxSize(80, 25), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_gControllertype[i] = new wxStaticBox(m_Controller[i], IDG_CONTROLLERTYPE, wxT("Controller type:"), wxPoint(359, 383), wxSize(160, 44));
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxPoint(364, 396), wxSize(150, 25), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#endif
// GUI left side buttons
m_JoyShoulderL[i] = new wxTextCtrl(m_Controller[i], ID_SHOULDER_L, wxT("0"), wxPoint(6, 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderL[i]->Enable(false);
m_JoyAnalogMainX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_MAIN_X, wxT("0"), wxPoint(6, 218), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainX[i]->Enable(false);
m_JoyAnalogMainY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_MAIN_Y, wxT("0"), wxPoint(6, 255), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainY[i]->Enable(false);
m_JoyDpadUp[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_UP, wxT("0"), wxPoint(6, 296), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i]->Enable(false);
m_JoyDpadDown[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_DOWN, wxT("0"), wxPoint(6, 333), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i]->Enable(false);
m_JoyDpadLeft[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_LEFT, wxT("0"), wxPoint(6, 369), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i]->Enable(false);
m_JoyDpadRight[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(6, 406), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i]->Enable(false);
m_bJoyShoulderL[i] = new wxButton(m_Controller[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(70, 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainX[i] = new wxButton(m_Controller[i], IDB_ANALOG_MAIN_X, wxEmptyString, wxPoint(70, 220), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainY[i] = new wxButton(m_Controller[i], IDB_ANALOG_MAIN_Y, wxEmptyString, wxPoint(70, 257), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadUp[i] = new wxButton(m_Controller[i], IDB_DPAD_UP, wxEmptyString, wxPoint(70, 298), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadDown[i] = new wxButton(m_Controller[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(70, 335), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadLeft[i] = new wxButton(m_Controller[i], IDB_DPAD_LEFT, wxEmptyString, wxPoint(70, 371), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadRight[i] = new wxButton(m_Controller[i], IDB_DPAD_RIGHT, wxEmptyString, wxPoint(70, 408), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textMainX[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_MAIN_X, wxT("X-axis"), wxPoint(6, 204), wxDefaultSize, 0, wxT("X-axis"));
m_textMainY[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_MAIN_Y, wxT("Y-axis"), wxPoint(6, 241), wxDefaultSize, 0, wxT("Y-axis"));
m_textDpadUp[i] = new wxStaticText(m_Controller[i], IDT_DPAD_UP, wxT("Up"), wxPoint(6, 282), wxDefaultSize, 0, wxT("Up"));
m_textDpadDown[i] = new wxStaticText(m_Controller[i], IDT_DPAD_DOWN, wxT("Down"), wxPoint(6, 319), wxDefaultSize, 0, wxT("Down"));
m_textDpadLeft[i] = new wxStaticText(m_Controller[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(6, 354), wxDefaultSize, 0, wxT("Left"));
m_textDpadRight[i] = new wxStaticText(m_Controller[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(6, 391), wxDefaultSize, 0, wxT("Right"));
// GUI right side buttons
m_JoyShoulderR[i] = new wxTextCtrl(m_Controller[i], ID_SHOULDER_R, wxT("0"), wxPoint(552, 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
m_JoyButtonA[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_A, wxT("0"), wxPoint(552, 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonA[i]->Enable(false);
m_JoyButtonB[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_B, wxT("0"), wxPoint(552, 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonB[i]->Enable(false);
m_JoyButtonX[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_X, wxT("0"), wxPoint(552, 242), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonX[i]->Enable(false);
m_JoyButtonY[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_Y, wxT("0"), wxPoint(552, 171), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonY[i]->Enable(false);
m_JoyButtonZ[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_Z, wxT("0"), wxPoint(552, 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonZ[i]->Enable(false);
m_JoyAnalogSubX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_SUB_X, wxT("0"), wxPoint(552, 351), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubX[i]->Enable(false);
m_JoyAnalogSubY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_SUB_Y, wxT("0"), wxPoint(552, 388), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubY[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_Controller[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(526, 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonA[i] = new wxButton(m_Controller[i], IDB_BUTTON_A, wxEmptyString, wxPoint(526, 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonB[i] = new wxButton(m_Controller[i], IDB_BUTTON_B, wxEmptyString, wxPoint(526, 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonX[i] = new wxButton(m_Controller[i], IDB_BUTTON_X, wxEmptyString, wxPoint(526, 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonY[i] = new wxButton(m_Controller[i], IDB_BUTTON_Y, wxEmptyString, wxPoint(526, 173), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonZ[i] = new wxButton(m_Controller[i], IDB_BUTTON_Z, wxEmptyString, wxPoint(526, 147), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubX[i] = new wxButton(m_Controller[i], IDB_ANALOG_SUB_X, wxEmptyString, wxPoint(526, 353), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubY[i] = new wxButton(m_Controller[i], IDB_ANALOG_SUB_Y, wxEmptyString, wxPoint(526, 390), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textSubX[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_SUB_X, wxT("X-axis"), wxPoint(552, 336), wxDefaultSize, 0, wxT("X-axis"));
m_textSubY[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_SUB_Y, wxT("Y-axis"), wxPoint(552, 373), wxDefaultSize, 0, wxT("Y-axis"));
// GUI center button
m_JoyButtonStart[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONSTART, wxT("0"), wxPoint(278, 403), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonStart[i]->Enable(false);
m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxPoint(167, 424), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonHalfpress[i]->Enable(false);
m_bJoyButtonStart[i] = new wxButton(m_Controller[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(297, 385), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonHalfpress[i] = new wxButton(m_Controller[i], IDB_BUTTONHALFPRESS, wxEmptyString, wxPoint(231, 426), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
#ifdef _WIN32
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(116, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(116, 428), wxDefaultSize, 0, wxT("Half press"));
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(500, 438), wxDefaultSize, 0, wxT("www.multigesture.net"));
#else
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(105, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(105, 428), wxDefaultSize, 0, wxT("Half press"));
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(480, 438), wxDefaultSize, 0, wxT("www.multigesture.net"));
#endif
// TODO: Controller image // TODO: Controller image
// Placeholder instead of bitmap // Placeholder instead of bitmap
// m_PlaceholderBMP[i] = new wxTextCtrl(m_Controller[i], ID_CONTROLLERPICTURE, wxT("BITMAP HERE PLZ KTHX!"), wxPoint(98, 75), wxSize(423, 306), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("BITMAP HERE PLZ KTHX!")); // m_PlaceholderBMP[i] = new wxTextCtrl(m_Controller[i], ID_CONTROLLERPICTURE, wxT("BITMAP HERE PLZ KTHX!"), wxPoint(98, 75), wxSize(423, 306), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("BITMAP HERE PLZ KTHX!"));
// m_PlaceholderBMP[i]->Enable(false); // m_PlaceholderBMP[i]->Enable(false);
// You can enable the bitmap here: /* You can enable the bitmap here. But it loads <20>berslow on init... (only in windows, linux
// But it loads <20>berslow on init... (only in windows, linux seems to load it fast!) seems to load it fast!) AAaaand the XPM file (256 colours) looks crappier than the real bitmap...
// AAaaand the XPM file (256 colours) looks crappier than the real bitmap... so maybe we can find a way to use a bitmap? so maybe we can find a way to use a bitmap? */
m_controllerimage[i] = new wxStaticBitmap(m_Controller[i], ID_CONTROLLERPICTURE, WxStaticBitmap1_BITMAP, wxPoint(98, 75), wxSize(421,304)); //m_controllerimage[i] = new wxStaticBitmap(m_pKeys[i], ID_CONTROLLERPICTURE, WxStaticBitmap1_BITMAP, wxPoint(l + 98, t + 75), wxSize(421,304));
//m_controllerimage[i] = new wxBitmap( WxStaticBitmap1_BITMAP );
// Paint background. This allows objects to be visible on top of the picture
m_pKeys[i]->Connect(wxID_ANY, wxEVT_PAINT,
wxPaintEventHandler(ConfigBox::OnPaint),
(wxObject*)0, this);
// --------------------------------------------------------------------
// Keys objects
// -----------------------------
// Left shoulder
m_JoyShoulderL[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_L, wxT("0"), wxPoint(l + 6, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderL[i]->Enable(false);
m_bJoyShoulderL[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(l + 70, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// Left analog
int ALt = 170; int ALw = ALt + 14; int ALb = ALw + 2; // Set offset
m_JoyAnalogMainX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_X, wxT("0"), wxPoint(l + 6, t + ALw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainX[i]->Enable(false);
m_JoyAnalogMainY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_Y, wxT("0"), wxPoint(l + 6, t + ALw + 36), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainY[i]->Enable(false);
m_bJoyAnalogMainX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_X, wxEmptyString, wxPoint(l + 70, t + ALb), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_Y, wxEmptyString, wxPoint(l + 70, t + ALb + 36), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textMainX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_X, wxT("X-axis"), wxPoint(l + 6, t + ALt), wxDefaultSize, 0, wxT("X-axis"));
m_textMainY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_Y, wxT("Y-axis"), wxPoint(l + 6, t + ALt + 36), wxDefaultSize, 0, wxT("Y-axis"));
// D-Pad
int DPt = 255; int DPw = DPt + 14; int DPb = DPw + 2; // Set offset
m_JoyDpadUp[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_UP, wxT("0"), wxPoint(l + 6, t + DPw), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i]->Enable(false);
m_JoyDpadDown[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_DOWN, wxT("0"), wxPoint(l + 6, t + DPw + 36*1), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i]->Enable(false);
m_JoyDpadLeft[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_LEFT, wxT("0"), wxPoint(l + 6, t + DPw + 36*2), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i]->Enable(false);
m_JoyDpadRight[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(l + 6, t + DPw + 36*3), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i]->Enable(false);
m_bJoyDpadUp[i] = new wxButton(m_pKeys[i], IDB_DPAD_UP, wxEmptyString, wxPoint(l + 70, t + DPb + 36*0), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadDown[i] = new wxButton(m_pKeys[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(l + 70, t + DPb + 36*1), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadLeft[i] = new wxButton(m_pKeys[i], IDB_DPAD_LEFT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*2), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadRight[i] = new wxButton(m_pKeys[i], IDB_DPAD_RIGHT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*3), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textDpadUp[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_UP, wxT("Up"), wxPoint(l + 6, t + DPt + 36*0), wxDefaultSize, 0, wxT("Up"));
m_textDpadDown[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_DOWN, wxT("Down"), wxPoint(l + 6, t + DPt + 36*1), wxDefaultSize, 0, wxT("Down"));
m_textDpadLeft[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(l + 6, t + DPt + 36*2), wxDefaultSize, 0, wxT("Left"));
m_textDpadRight[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(l + 6, t + DPt + 36*3), wxDefaultSize, 0, wxT("Right"));
// Right side buttons
m_JoyShoulderR[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_R, wxT("0"), wxPoint(l + 552, t + 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
m_JoyButtonA[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_A, wxT("0"), wxPoint(l + 552, t + 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonA[i]->Enable(false);
m_JoyButtonB[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_B, wxT("0"), wxPoint(l + 552, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonB[i]->Enable(false);
m_JoyButtonX[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_X, wxT("0"), wxPoint(l + 552, t + 242), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonX[i]->Enable(false);
m_JoyButtonY[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Y, wxT("0"), wxPoint(l + 552, t + 171), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonY[i]->Enable(false);
m_JoyButtonZ[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Z, wxT("0"), wxPoint(l + 552, t + 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonZ[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(l + 526, t + 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonA[i] = new wxButton(m_pKeys[i], IDB_BUTTON_A, wxEmptyString, wxPoint(l + 526, t + 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonB[i] = new wxButton(m_pKeys[i], IDB_BUTTON_B, wxEmptyString, wxPoint(l + 526, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonX[i] = new wxButton(m_pKeys[i], IDB_BUTTON_X, wxEmptyString, wxPoint(l + 526, t + 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonY[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Y, wxEmptyString, wxPoint(l + 526, t + 173), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonZ[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Z, wxEmptyString, wxPoint(l + 526, t + 147), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// C-buttons
m_JoyAnalogSubX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_X, wxT("0"), wxPoint(l + 552, t + 336), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubX[i]->Enable(false);
m_JoyAnalogSubY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_Y, wxT("0"), wxPoint(l + 552, t + 373), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubY[i]->Enable(false);
m_bJoyAnalogSubX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_X, wxEmptyString, wxPoint(l + 526, t + 338), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_Y, wxEmptyString, wxPoint(l + 526, t + 375), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textSubX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_X, wxT("X-axis"), wxPoint(l + 552, t + 321), wxDefaultSize, 0, wxT("X-axis"));
m_textSubY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_Y, wxT("Y-axis"), wxPoint(l + 552, t + 358), wxDefaultSize, 0, wxT("Y-axis"));
// Start button
m_bJoyButtonStart[i] = new wxButton(m_pKeys[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(l + 284, t + 365), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_JoyButtonStart[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTONSTART, wxT("0"), wxPoint(l + 220, t + 363), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonStart[i]->Enable(false);
// Website text
#ifdef _WIN32
m_textWebsite[i] = new wxStaticText(m_pKeys[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 400, t + 380), wxDefaultSize, 0, wxT("www.multigesture.net"));
#else
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 480, t + 418), wxDefaultSize, 0, wxT("www.multigesture.net"));
#endif
// --------------------------------------------------------------------
// Populate Controller sizer
// -----------------------------
// Groups
#ifdef _WIN32
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxDefaultPosition, wxSize(476, 21), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(109, 25), 0, wxDefaultValidator, wxT("Controller attached"));
#else
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxDefaultPosition, wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(140, 25), 0, wxDefaultValidator, wxT("Controller attached"));
#endif
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller:"));
m_gJoyname[i]->Add(m_Joyname[i], 0, (wxLEFT | wxRIGHT), 5);
m_gJoyname[i]->Add(m_Joyattach[i], 0, (wxRIGHT | wxLEFT | wxBOTTOM), 1);
// --------------------------------------------------------------------
// Populate settings sizer
// -----------------------------
// Extra settings members
m_gGBExtrasettings[i] = new wxGridBagSizer(0, 0);
m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxDefaultPosition, wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonHalfpress[i]->Enable(false);
m_bJoyButtonHalfpress[i] = new wxButton(m_Controller[i], IDB_BUTTONHALFPRESS, wxEmptyString, wxPoint(231, 426), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
#ifdef _WIN32
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxDefaultPosition, wxSize(59, 21), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxDefaultPosition, wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxDefaultPosition, wxDefaultSize, 0, wxT("Half press"));
#else
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 398), wxSize(80, 25), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(105, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(105, 428), wxDefaultSize, 0, wxT("Half press"));
#endif
// Populate extra settings
m_gExtrasettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Extra settings"));
m_gGBExtrasettings[i]->Add(m_textDeadzone[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 2);
m_gGBExtrasettings[i]->Add(m_Deadzone[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM), 2);
m_gGBExtrasettings[i]->Add(m_textHalfpress[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 2);
m_gGBExtrasettings[i]->Add(m_JoyButtonHalfpress[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 0);
m_gGBExtrasettings[i]->Add(m_bJoyButtonHalfpress[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 2);
m_gExtrasettings[i]->Add(m_gGBExtrasettings[i], 0, wxEXPAND | wxALL, 3);
// Populate controller typ
m_gControllertype[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Controller type"));
#ifdef _WIN32
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxDefaultPosition, wxSize(131, 21), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#else
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxDefaultPosition, wxSize(150, 25), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#endif
m_gControllertype[i]->Add(m_Controltype[i], 0, wxEXPAND | wxALL, 3);
// Populate input status
/*
m_gStatusIn[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("In"));
CreateAdvancedControls(i);
m_gStatusIn[i]->Add(m_pInStatus[i], 0, wxALL, 0);
*/
// Populate settings
m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL );
m_sSettings[i]->Add(m_gExtrasettings[i], 0, wxEXPAND | wxALL, 0);
m_sSettings[i]->Add(m_gControllertype[i], 0, wxEXPAND | wxLEFT, 5);
//m_sSettings[i]->Add(m_gStatusIn[i], 0, wxLEFT, 5);
// --------------------------------------------------------------------
// Populate main sizer
// -----------------------------
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
m_sMain[i]->Add(m_gJoyname[i], 0, wxEXPAND | (wxALL), 5);
m_sMain[i]->Add(m_sKeys[i], 1, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_sMain[i]->Add(m_sSettings[i], 0, wxEXPAND | (wxALL), 5);
m_Controller[i]->SetSizer(m_sMain[i]); // Set the main sizer
// Disable when running
if(emulator_running) if(emulator_running)
{ {
m_Joyname[i]->Enable(false); m_Joyname[i]->Enable(false);
@ -271,35 +399,64 @@ void ConfigBox::CreateGUIControls()
m_Controltype[i]->Enable(false); m_Controltype[i]->Enable(false);
} }
// Set dialog items
SetControllerAll(i); SetControllerAll(i);
} } // end of loop
// --------------------------------------------------------------------
// Populate buttons sizer.
// -----------------------------
wxBoxSizer * m_sButtons = new wxBoxSizer(wxHORIZONTAL);
m_sButtons->Add(m_About, 0, (wxBOTTOM), 0);
m_sButtons->AddStretchSpacer(1);
m_sButtons->Add(m_OK, 0, wxALIGN_RIGHT | (wxBOTTOM), 0);
m_sButtons->Add(m_Cancel, 0, wxALIGN_RIGHT | (wxLEFT), 5);
// --------------------------------------------------------------------
// Populate master sizer.
// -----------------------------
wxBoxSizer * m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 0, wxEXPAND | wxALL, 5);
m_MainSizer->Add(m_sButtons, 1, wxEXPAND | ( wxLEFT | wxRIGHT | wxBOTTOM), 5);
this->SetSizer(m_MainSizer);
// Set window size
SetClientSize(m_MainSizer->GetMinSize().GetWidth(), m_MainSizer->GetMinSize().GetHeight());
Center();
} }
// Close window
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::OnClose(wxCloseEvent& /*event*/) void ConfigBox::OnClose(wxCloseEvent& /*event*/)
{ {
EndModal(0); EndModal(0);
} }
void ConfigBox::AboutClick(wxCommandEvent& event)
{
// Call about dialog // Call about dialog
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef _WIN32 void ConfigBox::AboutClick(wxCommandEvent& event)
wxWindow win; {
win.SetHWND((WXHWND)this->GetHWND()); #ifdef _WIN32
win.Enable(false); wxWindow win;
win.SetHWND((WXHWND)this->GetHWND());
win.Enable(false);
AboutBox frame(&win); AboutBox frame(&win);
frame.ShowModal(); frame.ShowModal();
win.Enable(true); win.Enable(true);
win.SetHWND(0); win.SetHWND(0);
#else #else
AboutBox frame(NULL); AboutBox frame(NULL);
frame.ShowModal(); frame.ShowModal();
#endif #endif
} }
void ConfigBox::OKClick(wxCommandEvent& event) void ConfigBox::OKClick(wxCommandEvent& event)
{ {
if (event.GetId() == ID_OK) if (event.GetId() == ID_OK)
@ -370,7 +527,7 @@ void ConfigBox::SetControllerAll(int controller)
} }
} }
// Get dialog items // Get dialog items. Collect button identification.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::GetControllerAll(int controller) void ConfigBox::GetControllerAll(int controller)
{ {
@ -414,6 +571,7 @@ void ConfigBox::GetControllerAll(int controller)
joysticks[controller].deadzone = m_Deadzone[controller]->GetSelection(); joysticks[controller].deadzone = m_Deadzone[controller]->GetSelection();
} }
void ConfigBox::UpdateVisibleItems(int controller) void ConfigBox::UpdateVisibleItems(int controller)
{ {
if(joysticks[controller].controllertype) if(joysticks[controller].controllertype)
@ -463,8 +621,7 @@ void ConfigBox::ChangeControllertype(wxCommandEvent& event)
joysticks[2].controllertype = m_Controltype[2]->GetSelection(); joysticks[2].controllertype = m_Controltype[2]->GetSelection();
joysticks[3].controllertype = m_Controltype[3]->GetSelection(); joysticks[3].controllertype = m_Controltype[3]->GetSelection();
for(int i=0; i<4 ;i++) for(int i=0; i<4 ;i++) UpdateVisibleItems(i);
UpdateVisibleItems(i);
} }
void ConfigBox::NotebookPageChanged(wxNotebookEvent& event) void ConfigBox::NotebookPageChanged(wxNotebookEvent& event)
@ -585,6 +742,7 @@ void ConfigBox::SetButtonText(int id, char text[128])
} }
} }
// Wait for button press // Wait for button press
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::GetButtons(wxCommandEvent& event) void ConfigBox::GetButtons(wxCommandEvent& event)

View File

@ -29,6 +29,7 @@
// //
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
#ifndef __CONFIGBOX_h__ #ifndef __CONFIGBOX_h__
#define __CONFIGBOX_h__ #define __CONFIGBOX_h__
@ -45,6 +46,7 @@
#include <wx/notebook.h> #include <wx/notebook.h>
#include <wx/panel.h> #include <wx/panel.h>
#include <wx/statbmp.h> #include <wx/statbmp.h>
#include <wx/gbsizer.h>
class ConfigBox : public wxDialog class ConfigBox : public wxDialog
@ -53,9 +55,16 @@ class ConfigBox : public wxDialog
DECLARE_EVENT_TABLE(); DECLARE_EVENT_TABLE();
public: public:
ConfigBox(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Configure: nJoy Input Plugin"), ConfigBox(wxWindow *parent, wxWindowID id = 1,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); const wxString &title = wxT("Configure: nJoy Input Plugin"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~ConfigBox(); virtual ~ConfigBox();
#if wxUSE_TIMER
void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
wxTimer m_timer;
#endif
private: private:
wxButton *m_About; wxButton *m_About;
@ -65,15 +74,21 @@ class ConfigBox : public wxDialog
wxPanel *m_Controller[4]; wxPanel *m_Controller[4];
wxNotebook *m_Notebook; wxNotebook *m_Notebook;
wxPanel * m_pKeys[4], * m_pInStatus[4];
wxBitmap WxStaticBitmap1_BITMAP;
wxStaticBoxSizer * m_sKeys[4];
wxBoxSizer * m_sMain[4], * m_sSettings[4];
wxComboBox *m_Joyname[4]; wxComboBox *m_Joyname[4];
wxComboBox *m_Controltype[4]; wxComboBox *m_Controltype[4];
wxComboBox *m_Deadzone[4]; wxComboBox *m_Deadzone[4];
wxCheckBox *m_Joyattach[4]; wxCheckBox *m_Joyattach[4];
wxStaticBoxSizer *m_gJoyname[4];
wxStaticBox *m_gJoyname[4]; wxStaticBoxSizer *m_gExtrasettings[4]; wxGridBagSizer * m_gGBExtrasettings[4]; // Settings
wxStaticBox *m_gExtrasettings[4]; wxStaticBoxSizer *m_gControllertype[4];
wxStaticBox *m_gControllertype[4]; wxStaticBoxSizer *m_gStatusIn[4];
wxTextCtrl *m_JoyShoulderL[4]; wxTextCtrl *m_JoyShoulderL[4];
wxTextCtrl *m_JoyShoulderR[4]; wxTextCtrl *m_JoyShoulderR[4];
@ -130,7 +145,7 @@ class ConfigBox : public wxDialog
wxStaticText *m_textWebsite[4]; wxStaticText *m_textWebsite[4];
wxTextCtrl *m_PlaceholderBMP[4]; wxTextCtrl *m_PlaceholderBMP[4];
wxStaticBitmap *m_controllerimage[4]; wxStaticBitmap *m_controllerimage[4], *m_bmpSquare[4], *m_bmpDot[4];
int notebookpage; int notebookpage;
private: private:
@ -145,6 +160,10 @@ class ConfigBox : public wxDialog
ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4, ID_CONTROLLERPAGE4,
ID_INSTATUS1, ID_INSTATUS2, ID_INSTATUS3, ID_INSTATUS4, // Advanced status
ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4,
IDC_JOYNAME, IDC_JOYNAME,
IDC_CONTROLTYPE, IDC_CONTROLTYPE,
IDC_DEADZONE, IDC_DEADZONE,
@ -154,6 +173,8 @@ class ConfigBox : public wxDialog
IDG_EXTRASETTINGS, IDG_EXTRASETTINGS,
IDG_CONTROLLERTYPE, IDG_CONTROLLERTYPE,
ID_CONTROLLERPICTURE, ID_CONTROLLERPICTURE,
ID_STATUSBMP1, ID_STATUSBMP2, ID_STATUSBMP3, ID_STATUSBMP4,
ID_STATUSDOTBMP1, ID_STATUSDOTBMP2, ID_STATUSDOTBMP3, ID_STATUSDOTBMP4,
ID_SHOULDER_L = 2000, ID_SHOULDER_L = 2000,
ID_SHOULDER_R, ID_SHOULDER_R,
@ -221,8 +242,10 @@ class ConfigBox : public wxDialog
void ChangeControllertype(wxCommandEvent& event); void ChangeControllertype(wxCommandEvent& event);
void OnClose(wxCloseEvent& event); void OnClose(wxCloseEvent& event);
void CreateGUIControls(); void CreateGUIControls(); void CreateAdvancedControls(int i);
wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot();
void PadGetStatus(); void Update();
void SetControllerAll(int controller); void SetControllerAll(int controller);
void UpdateVisibleItems(int controller); void UpdateVisibleItems(int controller);
void GetControllerAll(int controller); void GetControllerAll(int controller);
@ -233,6 +256,8 @@ class ConfigBox : public wxDialog
void GetHats(int ID); void GetHats(int ID);
void GetAxis(wxCommandEvent& event); void GetAxis(wxCommandEvent& event);
void OnPaint(wxPaintEvent &event);
void SetButtonText(int id, char text[128]); void SetButtonText(int id, char text[128]);
}; };

View File

@ -0,0 +1,394 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "nJoy.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef USE_RUMBLE_DINPUT_HACK
bool g_rumbleEnable = FALSE;
#endif
// Rumble in windows
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
LPDIRECTINPUT8 g_pDI = NULL;
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
LPDIRECTINPUTEFFECT g_pEffect = NULL;
DWORD g_dwNumForceFeedbackAxis = 0;
INT g_nXForce = 0;
INT g_nYForce = 0;
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
HRESULT InitDirectInput(HWND hDlg);
//VOID FreeDirectInput();
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
HRESULT SetDeviceForcesXY();
#endif
#elif defined(__linux__)
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
int fd;
char device_file_name[64];
struct ff_effect effect;
bool CanRumble = false;
#endif
//////////////////////
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
//if (_numPAD > 0)
// return;
// SDL can't rumble the gamepad so we need to use platform specific code
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
static int a = 0;
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
a = int ((float)a * 0.96f);
if (!g_rumbleEnable)
{
a = 0;
}
else
{
g_nYForce = a;
SetDeviceForcesXY();
}
#endif
#elif defined(__linux__)
struct input_event event;
if (CanRumble)
{
if (_uType == 1)
{
event.type = EV_FF;
event.code = effect.id;
event.value = 1;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Play effect");
exit(1);
}
}
if ((_uType == 0) || (_uType == 2))
{
event.type = EV_FF;
event.code = effect.id;
event.value = 0;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Stop effect");
exit(1);
}
}
}
#endif
}
// Use PAD rumble
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
{
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
// Enable or disable rumble
if (joystate[_numPAD].halfpress)
if (!g_pDI)
if (FAILED(InitDirectInput(m_hWnd)))
{
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
g_rumbleEnable = FALSE;
//return;
}
else
{
g_rumbleEnable = TRUE;
}
if (g_rumbleEnable)
{
g_pDevice->Acquire();
if (g_pEffect) g_pEffect->Start(1, 0);
}
#endif
#elif defined(__linux__)
if (!fd)
{
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
/* Open device */
fd = open(device_file_name, O_RDWR);
if (fd == -1) {
perror("Open device file");
//Something wrong, probably permissions, just return now
return;
}
int n_effects = 0;
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
perror("Ioctl number of effects");
}
if (n_effects > 0)
CanRumble = true;
else
return; // Return since we can't do any effects
/* a strong rumbling effect */
effect.type = FF_RUMBLE;
effect.id = -1;
effect.u.rumble.strong_magnitude = 0x8000;
effect.u.rumble.weak_magnitude = 0;
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
effect.replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
perror("Upload effect");
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
}
}
#endif
}
#ifdef _WIN32
//////////////////////////////////////////////////////////////////////////////////////////
// Rumble stuff :D!
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//
#ifdef USE_RUMBLE_DINPUT_HACK
HRESULT InitDirectInput( HWND hDlg )
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
{
return hr;
}
// Look for a force feedback device we can use
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
{
return hr;
}
if (NULL == g_pDevice)
{
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
g_rumbleEnable = FALSE;
return S_OK;
}
// Set the data format to "simple joystick" - a predefined data format. A
// data format specifies which controls on a device we are interested in,
// and how they should be reported.
//
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
// it in this sample. But setting the data format is important so that the
// DIJOFS_* values work properly.
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
return hr;
// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
// Exclusive access is required in order to perform force feedback.
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
{
return hr;
}
// Since we will be playing force feedback effects, we should disable the
// auto-centering spring.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
return hr;
// Enumerate and count the axes of the joystick
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
return hr;
// This simple sample only supports one or two axis joysticks
if (g_dwNumForceFeedbackAxis > 2)
g_dwNumForceFeedbackAxis = 2;
// This application needs only one effect: Applying raw forces.
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE;
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
{
return hr;
}
if (NULL == g_pEffect)
return E_FAIL;
return S_OK;
}
VOID FreeDirectInput()
{
// Unacquire the device one last time just in case
// the app tried to exit while the device is still acquired.
if (g_pDevice)
g_pDevice->Unacquire();
// Release any DirectInput objects.
SAFE_RELEASE(g_pEffect);
SAFE_RELEASE(g_pDevice);
SAFE_RELEASE(g_pDI);
}
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
{
LPDIRECTINPUTDEVICE8 pDevice;
HRESULT hr;
// Obtain an interface to the enumerated force feedback device.
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
// If it failed, then we can't use this device for some bizarre reason.
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
if (FAILED(hr))
return DIENUM_CONTINUE;
// We successfully created an IDirectInputDevice8. So stop looking for another one.
g_pDevice = pDevice;
return DIENUM_STOP;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
HRESULT SetDeviceForcesXY()
{
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf;
if (g_dwNumForceFeedbackAxis == 1)
{
// If only one force feedback axis, then apply only one direction and keep the direction at zero
cf.lMagnitude = g_nXForce;
rglDirection[0] = 0;
}
else
{
// If two force feedback axis, then apply magnitude from both directions
rglDirection[0] = g_nXForce;
rglDirection[1] = g_nYForce;
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
}
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Now set the new parameters and start the effect immediately.
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
#endif
#endif

View File

@ -11,11 +11,14 @@ if not env['HAVE_SDL']:
Return() Return()
files = [ files = [
'Config.cpp',
'nJoy.cpp', 'nJoy.cpp',
'Rumble.cpp',
] ]
if padenv['HAVE_WX']: if padenv['HAVE_WX']:
files += [ files += [
'GUI/AboutBox.cpp', 'GUI/AboutBox.cpp',
'GUI/ConfigAdvanced.cpp',
'GUI/ConfigBox.cpp', 'GUI/ConfigBox.cpp',
] ]

View File

@ -29,73 +29,52 @@
// //
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "nJoy.h" #include "nJoy.h"
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
// Variables // Variables
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Rumble in windows
#define _CONTROLLER_STATE_H // avoid certain declarations in nJoy.h
FILE *pFile; FILE *pFile;
HINSTANCE nJoy_hInst = NULL; HINSTANCE nJoy_hInst = NULL;
CONTROLLER_INFO *joyinfo = 0; CONTROLLER_INFO *joyinfo = 0;
CONTROLLER_STATE joystate[4]; CONTROLLER_STATE joystate[4];
CONTROLLER_MAPPING joysticks[4]; CONTROLLER_MAPPING joysticks[4];
bool emulator_running = FALSE; bool emulator_running = FALSE;
HWND m_hWnd; // Handle to window
// Handle to window // Rumble
HWND m_hWnd;
#ifdef USE_RUMBLE_DINPUT_HACK
bool g_rumbleEnable = FALSE;
#endif
// Rumble in windows
#ifdef _WIN32 #ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
LPDIRECTINPUT8 g_pDI = NULL;
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
LPDIRECTINPUTEFFECT g_pEffect = NULL;
DWORD g_dwNumForceFeedbackAxis = 0;
INT g_nXForce = 0;
INT g_nYForce = 0;
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
HRESULT InitDirectInput(HWND hDlg);
VOID FreeDirectInput();
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
HRESULT SetDeviceForcesXY();
#endif
#elif defined(__linux__) #elif defined(__linux__)
#include <sys/types.h> extern int fd;
#include <sys/stat.h>
#include <fcntl.h>
int fd;
char device_file_name[64];
struct ff_effect effect;
bool CanRumble = false;
#endif #endif
#if defined(HAVE_WX) && HAVE_WX
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
// wxWidgets // wxWidgets
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class wxDLLApp : public wxApp #if defined(HAVE_WX) && HAVE_WX
{ class wxDLLApp : public wxApp
bool OnInit()
{ {
return true; bool OnInit()
} {
}; return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp) IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif #endif
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
// DllMain // DllMain
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -181,10 +160,12 @@ void DllConfig(HWND _hParent)
} }
LoadConfig(); // load settings LoadConfig(); // load settings
#if defined(HAVE_WX) && HAVE_WX
ConfigBox frame(NULL); #if defined(HAVE_WX) && HAVE_WX
frame.ShowModal(); ConfigBox frame(NULL);
#endif frame.ShowModal();
#endif
#endif #endif
} }
@ -242,7 +223,7 @@ void PAD_Shutdown()
SDL_Quit(); SDL_Quit();
#ifdef _DEBUG #ifdef _DEBUG
DEBUG_QUIT(); DEBUG_QUIT();
#endif #endif
delete [] joyinfo; delete [] joyinfo;
@ -250,14 +231,15 @@ void PAD_Shutdown()
emulator_running = FALSE; emulator_running = FALSE;
#ifdef _WIN32 #ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK #ifdef USE_RUMBLE_DINPUT_HACK
FreeDirectInput(); FreeDirectInput();
#endif #endif
#elif defined(__linux__) #elif defined(__linux__)
close(fd); close(fd);
#endif #endif
} }
// Set PAD status // Set PAD status
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
@ -265,10 +247,10 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
if (!joysticks[_numPAD].enabled) if (!joysticks[_numPAD].enabled)
return; return;
// clear pad status // Clear pad status
memset(_pPADStatus, 0, sizeof(SPADStatus)); memset(_pPADStatus, 0, sizeof(SPADStatus));
// get pad status // Get pad status
GetJoyState(_numPAD); GetJoyState(_numPAD);
// Reset! // Reset!
@ -287,10 +269,10 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Adjust range // Adjust range
// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768) // The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
// The value used for the gamecube controller is an unsigned char (0 to 255) // The value used for the gamecube controller is an unsigned char (0 to 255)
int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X]>>8); int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X] >> 8);
int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y]>>8); int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y] >> 8);
int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X]>>8); int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X] >> 8);
int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y]>>8); int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y] >> 8);
// Quick fix // Quick fix
if (main_stick_x > 127) if (main_stick_x > 127)
@ -351,8 +333,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Set D-pad // Set D-pad
if (joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK) if (joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK)
{ {
if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP; if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT; if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
if (joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN; if (joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN;
if (joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT; if (joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT;
} }
@ -368,127 +350,15 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->button|=PAD_BUTTON_RIGHT; _pPADStatus->button|=PAD_BUTTON_RIGHT;
} }
//
_pPADStatus->err = PAD_ERR_NONE; _pPADStatus->err = PAD_ERR_NONE;
// Use rumble
#ifdef _WIN32 PAD_Use_Rumble(_numPAD, _pPADStatus);
#ifdef USE_RUMBLE_DINPUT_HACK
if (joystate[_numPAD].halfpress)
if (!g_pDI)
if (FAILED(InitDirectInput(m_hWnd)))
{
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
g_rumbleEnable = FALSE;
//return;
}
else
g_rumbleEnable = TRUE;
if (g_rumbleEnable)
{
g_pDevice->Acquire();
if (g_pEffect)
g_pEffect->Start(1, 0);
}
#endif
#elif defined(__linux__)
if (!fd)
{
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
/* Open device */
fd = open(device_file_name, O_RDWR);
if (fd == -1) {
perror("Open device file");
//Something wrong, probably permissions, just return now
return;
}
int n_effects = 0;
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
perror("Ioctl number of effects");
}
if (n_effects > 0)
CanRumble = true;
else
return; // Return since we can't do any effects
/* a strong rumbling effect */
effect.type = FF_RUMBLE;
effect.id = -1;
effect.u.rumble.strong_magnitude = 0x8000;
effect.u.rumble.weak_magnitude = 0;
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
effect.replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
perror("Upload effect");
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
}
}
#endif
} }
// Set PAD rumble
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// (Stop=0, Rumble=1)
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
//if (_numPAD > 0)
// return;
// not supported by SDL
// So we need to use platform specific stuff
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
static int a = 0;
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
a = int ((float)a * 0.96f);
if (!g_rumbleEnable)
{
a = 0;
}
else
{
g_nYForce = a;
SetDeviceForcesXY();
}
#endif
#elif defined(__linux__)
struct input_event event;
if (CanRumble)
{
if (_uType == 1)
{
event.type = EV_FF;
event.code = effect.id;
event.value = 1;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Play effect");
exit(1);
}
}
if ((_uType == 0) || (_uType == 2))
{
event.type = EV_FF;
event.code = effect.id;
event.value = 0;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Stop effect");
exit(1);
}
}
}
#endif
}
// Set PAD attached pads // Set PAD attached pads
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -510,13 +380,19 @@ unsigned int PAD_GetAttachedPads()
return connected; return connected;
} }
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions // Custom Functions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ReadButton(int controller, int button) { // Read buttons status. Called from GetJoyState().
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ReadButton(int controller, int button)
{
int ctl_button = joysticks[controller].buttons[button]; int ctl_button = joysticks[controller].buttons[button];
if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons) { if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons)
{
joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button); joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button);
} }
} }
@ -540,10 +416,14 @@ void GetJoyState(int controller)
ReadButton(controller, CTL_Y_BUTTON); ReadButton(controller, CTL_Y_BUTTON);
ReadButton(controller, CTL_Z_TRIGGER); ReadButton(controller, CTL_Z_TRIGGER);
ReadButton(controller, CTL_START); ReadButton(controller, CTL_START);
PanicAlert("%i", CTL_A_BUTTON);
//
if (joysticks[controller].halfpress < joyinfo[controller].NumButtons) if (joysticks[controller].halfpress < joyinfo[controller].NumButtons)
joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress); joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress);
// Check if we have an analog or digital joypad
if (joysticks[controller].controllertype == CTL_TYPE_JOYSTICK) if (joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
{ {
joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad); joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
@ -578,6 +458,7 @@ int Search_Devices()
joyinfo = new CONTROLLER_INFO [numjoy]; joyinfo = new CONTROLLER_INFO [numjoy];
} }
// Warn the user of no joysticks are detected
if (numjoy == 0) if (numjoy == 0)
{ {
#ifdef _WIN32 #ifdef _WIN32
@ -619,305 +500,3 @@ int Search_Devices()
return numjoy; return numjoy;
} }
// Enable output log
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DEBUG_INIT()
{
if (pFile)
return;
#ifdef _WIN32
char dateStr [9];
_strdate( dateStr);
char timeStr [9];
_strtime( timeStr );
#endif
pFile = fopen ("nJoy-debug.txt","wt");
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
#ifdef _WIN32
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
#endif
fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
}
// Disable output log
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DEBUG_QUIT()
{
if (!pFile)
return;
#ifdef _WIN32
char timeStr [9];
_strtime(timeStr);
fprintf(pFile, "_______________\n");
fprintf(pFile, "Time: %s", timeStr);
#endif
fclose(pFile);
}
// Save settings to file
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SaveConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
file.Set(SectionName, "dpad", joysticks[i].dpad);
file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
file.Set(SectionName, "enabled", joysticks[i].enabled);
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
file.Set(SectionName, "joy_id", joysticks[i].ID);
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
}
file.Save("nJoy.ini");
}
// Load settings from file
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void LoadConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
}
}
#ifdef _WIN32
//////////////////////////////////////////////////////////////////////////////////////////
// Rumble stuff :D!
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//
#ifdef USE_RUMBLE_DINPUT_HACK
HRESULT InitDirectInput( HWND hDlg )
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
{
return hr;
}
// Look for a force feedback device we can use
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
{
return hr;
}
if (NULL == g_pDevice)
{
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
g_rumbleEnable = FALSE;
return S_OK;
}
// Set the data format to "simple joystick" - a predefined data format. A
// data format specifies which controls on a device we are interested in,
// and how they should be reported.
//
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
// it in this sample. But setting the data format is important so that the
// DIJOFS_* values work properly.
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
return hr;
// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
// Exclusive access is required in order to perform force feedback.
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
{
return hr;
}
// Since we will be playing force feedback effects, we should disable the
// auto-centering spring.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
return hr;
// Enumerate and count the axes of the joystick
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
return hr;
// This simple sample only supports one or two axis joysticks
if (g_dwNumForceFeedbackAxis > 2)
g_dwNumForceFeedbackAxis = 2;
// This application needs only one effect: Applying raw forces.
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE;
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
{
return hr;
}
if (NULL == g_pEffect)
return E_FAIL;
return S_OK;
}
VOID FreeDirectInput()
{
// Unacquire the device one last time just in case
// the app tried to exit while the device is still acquired.
if (g_pDevice)
g_pDevice->Unacquire();
// Release any DirectInput objects.
SAFE_RELEASE(g_pEffect);
SAFE_RELEASE(g_pDevice);
SAFE_RELEASE(g_pDI);
}
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
{
LPDIRECTINPUTDEVICE8 pDevice;
HRESULT hr;
// Obtain an interface to the enumerated force feedback device.
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
// If it failed, then we can't use this device for some bizarre reason.
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
if (FAILED(hr))
return DIENUM_CONTINUE;
// We successfully created an IDirectInputDevice8. So stop looking for another one.
g_pDevice = pDevice;
return DIENUM_STOP;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
HRESULT SetDeviceForcesXY()
{
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf;
if (g_dwNumForceFeedbackAxis == 1)
{
// If only one force feedback axis, then apply only one direction and keep the direction at zero
cf.lMagnitude = g_nXForce;
rglDirection[0] = 0;
}
else
{
// If two force feedback axis, then apply magnitude from both directions
rglDirection[0] = g_nXForce;
rglDirection[1] = g_nYForce;
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
}
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Now set the new parameters and start the effect immediately.
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
#endif
#endif

View File

@ -47,20 +47,21 @@
#endif #endif
#ifdef _WIN32 #ifdef _WIN32
#pragma comment(lib, "SDL.lib") #pragma comment(lib, "SDL.lib")
#pragma comment(lib, "comctl32.lib") #pragma comment(lib, "comctl32.lib")
#include <tchar.h> #include <tchar.h>
#include <math.h> #include <math.h>
#define _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS
#define DIRECTINPUT_VERSION 0x0800 #define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#ifdef USE_RUMBLE_DINPUT_HACK #ifdef USE_RUMBLE_DINPUT_HACK
#pragma comment(lib, "dxguid.lib") #pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib") #pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib") #pragma comment(lib, "winmm.lib")
#include <dinput.h> #include <dinput.h>
#endif VOID FreeDirectInput(); // Needed in both nJoy.cpp and Rumble.cpp
#endif
#endif // _WIN32 #endif // _WIN32
#ifdef _WIN32 #ifdef _WIN32
@ -75,6 +76,7 @@
#include <linux/input.h> #include <linux/input.h>
#endif #endif
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
// Define // Define
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -86,6 +88,7 @@
#define RELYEAR "2008" #define RELYEAR "2008"
#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu." #define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
// Structures // Structures
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -158,6 +161,18 @@ enum
CTL_D_PAD_RIGHT CTL_D_PAD_RIGHT
}; };
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifndef _CONTROLLER_STATE_H
extern FILE *pFile;
extern CONTROLLER_STATE joystate[4];
extern CONTROLLER_MAPPING joysticks[4];
extern HWND m_hWnd; // Handle to window
#endif
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions // Custom Functions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -167,5 +182,7 @@ int Search_Devices();
void DEBUG_INIT(); void DEBUG_INIT();
void DEBUG_QUIT(); void DEBUG_QUIT();
void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
void SaveConfig(); void SaveConfig();
void LoadConfig(); void LoadConfig();