mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,10 +15,6 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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#include "DSoundStream.h"
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#endif
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#include "DSPHandler.h"
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CDSPHandler* CDSPHandler::m_pInstance = NULL;
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@ -72,8 +68,10 @@ unsigned short CDSPHandler::ReadControlRegister()
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void CDSPHandler::SendMailToDSP(u32 _uMail)
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{
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if (m_pUCode != NULL)
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if (m_pUCode != NULL) {
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DEBUG_LOG(DSP_MAIL, "CPU writes 0x%08x", _uMail);
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m_pUCode->HandleMail(_uMail);
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}
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}
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IUCode* CDSPHandler::GetUCode()
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@ -30,7 +30,7 @@ CMailHandler::~CMailHandler()
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void CMailHandler::PushMail(u32 _Mail)
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{
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m_Mails.push(_Mail);
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DEBUG_LOG(DSP_MAIL, "DSP writes 0x%08x", _Mail);
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Update();
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}
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@ -53,7 +53,7 @@ u16 CMailHandler::ReadDSPMailboxLow()
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if (!m_Mails.empty())
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{
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u16 result = m_Mails.front() & 0xFFFF;
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m_Mails.pop();
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m_Mails.pop();
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Update();
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@ -1,4 +1,4 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -16,7 +16,8 @@
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// http://code.google.com/p/dolphin-emu/
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// Games that uses this UCode:
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// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess
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// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess,
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// Super Mario Galaxy
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#include "../Globals.h"
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#include "UCodes.h"
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@ -273,7 +274,7 @@ void CUCode_Zelda::ExecuteList()
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// SyncFrame ... zelda ww jumps to 0x0243
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case 0x02:
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{
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// soundStream->GetMixer()->SetHLEReady(true);
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//soundStream->GetMixer()->SetHLEReady(true);
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// DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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//soundStream->Update(); //do it in this thread to avoid sync problems
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@ -50,6 +50,9 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *input, signed sh
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else
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{
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// untested !!! i havnt seen such a sample yet :)
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ERROR_LOG(DSPHLE, "Untested AFC sample");
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for (int i = 0; i < 16; i += 4)
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{
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int j = (*src >> 0) & 0x02;
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@ -203,7 +203,8 @@ void Initialize(void *init)
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CDSPHandler::CreateInstance();
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soundStream = AudioCommon::InitSoundStream(new HLEMixer());
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if(!soundStream)
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PanicAlert("Error starting up sound stream");
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}
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void DSP_StopSoundStream()
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