mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,4 +1,4 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
@ -16,7 +16,8 @@
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// Games that uses this UCode:
|
||||
// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess
|
||||
// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess,
|
||||
// Super Mario Galaxy
|
||||
|
||||
#include "../Globals.h"
|
||||
#include "UCodes.h"
|
||||
@ -273,7 +274,7 @@ void CUCode_Zelda::ExecuteList()
|
||||
// SyncFrame ... zelda ww jumps to 0x0243
|
||||
case 0x02:
|
||||
{
|
||||
// soundStream->GetMixer()->SetHLEReady(true);
|
||||
//soundStream->GetMixer()->SetHLEReady(true);
|
||||
// DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
|
||||
//soundStream->Update(); //do it in this thread to avoid sync problems
|
||||
|
||||
|
Reference in New Issue
Block a user