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Fixed Frame dumping in VideoSoftware.
Old code dumped the efb, which was no-longer relevant since the backend gained xfb support. New code dumps the colour texture which is about to be rendered to the screen so correctly reflects the bypassXFB option.
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@ -16,7 +16,7 @@ namespace DebugUtil
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void OnObjectBegin();
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void OnObjectEnd();
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void OnFrameEnd();
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void OnFrameEnd(u32 width, u32 height);
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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