Fixed Frame dumping in VideoSoftware.

Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
This commit is contained in:
Scott Mansell
2014-07-14 23:51:55 +12:00
parent 3ac4e9f171
commit 92eed47213
6 changed files with 26 additions and 33 deletions

View File

@ -232,6 +232,9 @@ void VideoSoftware::Video_EndField()
}
}
// Dump frame if needed
DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
// Ideally we would just move all the OpenGL context stuff to the CPU thread,
// but this gets messy when the hardware rasterizer is enabled.
// And neobrain loves his hardware rasterizer.