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Fixed Frame dumping in VideoSoftware.
Old code dumped the efb, which was no-longer relevant since the backend gained xfb support. New code dumps the colour texture which is about to be rendered to the screen so correctly reflects the bypassXFB option.
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@ -232,6 +232,9 @@ void VideoSoftware::Video_EndField()
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}
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}
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// Dump frame if needed
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DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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// Ideally we would just move all the OpenGL context stuff to the CPU thread,
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// but this gets messy when the hardware rasterizer is enabled.
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// And neobrain loves his hardware rasterizer.
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