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https://github.com/dolphin-emu/dolphin.git
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Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys A lot of changes went into the bt dongle emulation, so please test for regressions :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -605,11 +605,6 @@ void DoState(PointerWrap &p)
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response to Output from the Wii. */
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void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
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{
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/* Debugging. We have not yet decided how much of 'data' we will use, it's
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not determined by sizeof(data). We have to determine it by looking at
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the data cases. */
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//InterruptDebugging(true, (const void*)_pData);
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g_ID = _number;
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hid_packet* hidp = (hid_packet*)_pData;
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@ -673,13 +668,11 @@ void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
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else
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{
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// AyuanX: My experiment shows Control Channel is never used
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// shuffle2: but homebrew uses this, so we'll do what we must :)
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// shuffle2: but lwbt uses this, so we'll do what we must :)
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HidOutputReport(_channelID, (wm_report*)hidp->data);
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u8 handshake = HID_HANDSHAKE_SUCCESS;
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g_WiimoteInitialize.pWiimoteInterruptChannel(g_ID, _channelID, &handshake, 1);
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PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!");
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}
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break;
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