Fix wiimote in homebrew

Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-09-05 20:18:13 +00:00
parent 197202798d
commit 92eedc9cd3
16 changed files with 2454 additions and 2975 deletions

View File

@ -179,9 +179,6 @@ void WmSendAck(u16 _channelID, u8 _reportID)
DEBUG_LOG(WIIMOTE, " Report ID: %02x", _reportID);
g_WiimoteInitialize.pWiimoteInterruptChannel(g_ID, _channelID, DataFrame, Offset);
// Debugging
//ReadDebugging(true, DataFrame, Offset);
}
@ -367,9 +364,6 @@ void SendReadDataReply(u16 _channelID, void* _Base, u16 _Address, u8 _AddressHI,
// Update the size that is left
_Size -= copySize;
// Debugging
//ReadDebugging(true, DataFrame, Offset);
}
}
@ -542,9 +536,6 @@ void WmRequestStatus(u16 _channelID, wm_request_status* rs, int Extension)
g_WiimoteInitialize.pWiimoteInterruptChannel(g_ID, _channelID, DataFrame, Offset);
// Debugging
//ReadDebugging(true, DataFrame, Offset);
}
//http://snzgoo.blogspot.com for more details on what this is doing