Fix wiimote in homebrew

Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-09-05 20:18:13 +00:00
parent 197202798d
commit 92eedc9cd3
16 changed files with 2454 additions and 2975 deletions

View File

@ -763,7 +763,7 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
switch(hidp->type)
switch (hidp->type)
{
case HID_TYPE_HANDSHAKE :
PanicAlert("HID_TYPE_HANDSHAKE - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUPUT");
@ -777,13 +777,11 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
else
{
// AyuanX: My experiment shows Control Channel is never used
// shuffle2: but homebrew uses this, so we'll do what we must :)
// shuffle2: but lwbt uses this, so we'll do what we must :)
HidOutputReport((wm_report*)hidp->data);
u8 handshake = HID_HANDSHAKE_SUCCESS;
g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, _channelID, &handshake, 1);
PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!");
}
break;