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D3D12: Fix case where perf queries weren't flushed
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@ -38,8 +38,8 @@ private:
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void ResolveQueries(u32 query_count);
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void ReadbackQueries();
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void ReadbackQueries(u32 query_count);
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void ReadbackQueries(bool blocking);
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void AccumulateQueriesFromBuffer(u32 query_count);
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void PartialFlush(bool resolve, bool blocking);
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