D3D12: Fix case where perf queries weren't flushed

This commit is contained in:
Stenzek
2019-04-01 20:13:39 +10:00
parent 42964e8531
commit 92f1f553d1
2 changed files with 23 additions and 12 deletions

View File

@ -38,8 +38,8 @@ private:
};
void ResolveQueries(u32 query_count);
void ReadbackQueries();
void ReadbackQueries(u32 query_count);
void ReadbackQueries(bool blocking);
void AccumulateQueriesFromBuffer(u32 query_count);
void PartialFlush(bool resolve, bool blocking);