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Remove the old MMIO access "interface".
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@ -58,18 +58,12 @@ void DoState(PointerWrap &p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// Read
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void Read16(u16& _uReturnValue, const u32 _iAddress);
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// Write
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void Write16(const u16 _iValue, const u32 _iAddress);
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void Write32(const u32 _iValue, const u32 _iAddress);
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// gfx backend support
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void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
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void SetFinish(void);
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void ResetSetFinish(void);
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void ResetSetToken(void);
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UPEAlphaReadReg GetAlphaReadMode();
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// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
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extern u16 bbox[4];
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