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AR will ignore the codes it doesn't like and keep executing the working ones.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@958 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,9 +24,10 @@ struct ARCode {
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std::string name;
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std::vector<AREntry> ops;
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bool active;
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bool failed;
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};
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void ActionReplayRunAllActive();
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void RunActionReplayCode(const ARCode &arcode, bool nowIsBootup);
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void RunActionReplayCode(ARCode &arcode, bool nowIsBootup);
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void LoadActionReplayCodes(IniFile &ini);
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