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VideoCommon: drop UpdateViewportWithCorrection
It's only used once in BPFunction which itself is also only used once. So the setter is moved to BPStructs like all other ones.
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@ -185,6 +185,7 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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SetScissor();
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VertexShaderManager::SetViewportChanged();
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break;
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case BPMEM_LINEPTWIDTH: // Line Width
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SetLineWidth();
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