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VideoCommon: drop UpdateViewportWithCorrection
It's only used once in BPFunction which itself is also only used once. So the setter is moved to BPStructs like all other ones.
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@ -175,13 +175,6 @@ static void ViewportCorrectionMatrix(Matrix44& result)
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void UpdateViewport();
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void UpdateViewportWithCorrection()
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{
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// TODO: get rid of this function
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ViewportCorrectionMatrix(s_viewportCorrection);
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UpdateViewport();
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}
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void VertexShaderManager::Init()
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{
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Dirty();
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