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VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders
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@ -233,8 +233,10 @@ private:
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bool m_allow_background_execution = true;
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std::unique_ptr<CustomShaderCache> m_custom_shader_cache;
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u64 m_ticks_elapsed;
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Common::EventHook m_frame_end_event;
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Common::EventHook m_after_present_event;
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};
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extern std::unique_ptr<VertexManagerBase> g_vertex_manager;
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