Merge branch 'master' into wii-network

Conflicts:
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/ConfigManager.cpp
	Source/Core/Core/Src/HLE/HLE_OS.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
This commit is contained in:
Matthew Parlane 2013-04-24 00:48:00 +12:00
commit 934e150596
921 changed files with 84154 additions and 79690 deletions

View File

@ -5,6 +5,8 @@ cmake_minimum_required(VERSION 2.6)
option(ANDROID "Enables a build for Android" OFF)
option(USE_EGL "Enables EGL OpenGL Interface" OFF)
option(USE_X11 "Enables X11 Support" ON)
option(USE_WAYLAND "Enables Wayland Support" OFF)
option(USE_GLES "Enables GLES And EGL, disables OGL" OFF)
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
@ -278,16 +280,28 @@ if(USE_GLES)
add_definitions(-DUSE_EGL=1)
set(USE_EGL True)
endif()
# For now Wayland and EGL are tied to each other.
# The alternative would be an shm path
if(USE_WAYLAND)
add_definitions(-DUSE_EGL)
set(USE_EGL 1)
endif()
if(USE_EGL)
message("EGL OpenGL interface enabled")
add_definitions(-DUSE_EGL=1)
else()
# Using GLX
set(USE_X11 1)
set(USE_WAYLAND 0)
endif()
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
if(ANDROID)
message("Building for Android")
add_definitions(-DANDROID)
set(USE_X11 0)
set(USE_WAYLAND 0)
endif()
########################################
# Dependency checking
@ -363,29 +377,53 @@ if(NOT ANDROID)
message("OpenAL NOT found, disabling OpenAL sound backend")
endif(OPENAL_FOUND)
if(UNIX AND NOT APPLE)
# Note: The convention is to check USE_X11 or USE_WAYLAND where needed.
# This is where we detect platforms and set the variables accordingly.
pkg_check_modules(WAYLAND wayland-egl wayland-client wayland-cursor)
if(USE_WAYLAND AND WAYLAND_FOUND)
pkg_check_modules(XKBCOMMON xkbcommon)
if(XKBCOMMON_FOUND)
set(USE_WAYLAND 1)
add_definitions(-DHAVE_WAYLAND)
include_directories(${WAYLAND_INCLUDE_DIR})
message("Wayland support enabled")
endif(XKBCOMMON_FOUND)
else()
set(USE_WAYLAND 0)
message("Wayland support disabled")
add_definitions(-DHAVE_WAYLAND=0)
endif(USE_WAYLAND AND WAYLAND_FOUND)
# Note: We do not need to explicitly check for X11 as it is done in the cmake
# FindOpenGL module on linux.
if(UNIX AND NOT APPLE)
if(X11_FOUND)
if(USE_X11 AND X11_FOUND)
set(USE_X11 1)
add_definitions(-DHAVE_X11=1)
include_directories(${X11_INCLUDE_DIR})
message("X11 found")
message("X11 support enabled")
else()
message(FATAL_ERROR "X11 is required but not found")
endif(X11_FOUND)
else()
add_definitions(-DHAVE_X11=0)
set(USE_X11 0)
SET(X11_FOUND "")
message("X11 support disabled")
add_definitions(-DHAVE_X11=0)
endif(USE_X11 AND X11_FOUND)
if (NOT USE_WAYLAND AND NOT USE_X11)
message(FATAL_ERROR "\n"
"No suitable display platform found\n"
"Requires wayland or x11 to run")
endif()
endif()
if(X11_FOUND)
if(USE_X11)
check_lib(XRANDR Xrandr)
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
add_definitions(-DHAVE_XRANDR=0)
endif(XRANDR_FOUND)
endif()
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
add_definitions(-DHAVE_XRANDR=0)
endif(XRANDR_FOUND)
if(ENCODE_FRAMEDUMPS)
check_libav()
endif()
@ -458,6 +496,13 @@ else()
set(LZO lzo2)
endif()
if(ANDROID)
message("Using static libpng from Externals")
add_subdirectory(Externals/libpng)
include_directories(Externals/libpng)
set(PNG libpng)
endif()
if(OPENAL_FOUND)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(SOUNDTOUCH SoundTouch soundtouch/soundtouch.h QUIET)

View File

@ -1,19 +1,21 @@
set(SRCS
"png.c"
"pngerror.c"
"pngget.c"
"pngmem.c"
"pngpread.c"
"pngread.c"
"pngrio.c"
"pngrtran.c"
"pngrutil.c"
"pngset.c"
"pngtrans.c"
"pngwio.c"
"pngwrite.c"
"pngwtran.c"
"pngwutil.c"
)
add_library(png STATIC ${SRCS})
# OUR SOURCES
set(SRCS
png.h
pngconf.h
png.c
pngerror.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
)
add_library(png STATIC ${SRCS})

3462
Externals/libpng/png.c vendored

File diff suppressed because it is too large Load Diff

6090
Externals/libpng/png.h vendored

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,447 +1,396 @@
/* pngerror.c - stub functions for i/o and memory allocation
*
* Last changed in libpng 1.5.1 [February 3, 2011]
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This file provides a location for all error handling. Users who
* need special error handling are expected to write replacement functions
* and use png_set_error_fn() to use those functions. See the instructions
* at each function.
*/
#include "pngpriv.h"
#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED)
static PNG_FUNCTION(void, png_default_error,PNGARG((png_structp png_ptr,
png_const_charp error_message)),PNG_NORETURN);
#ifdef PNG_WARNINGS_SUPPORTED
static void /* PRIVATE */
png_default_warning PNGARG((png_structp png_ptr,
png_const_charp warning_message));
#endif /* PNG_WARNINGS_SUPPORTED */
/* This function is called whenever there is a fatal error. This function
* should not be changed. If there is a need to handle errors differently,
* you should supply a replacement error function and use png_set_error_fn()
* to replace the error function at run-time.
*/
#ifdef PNG_ERROR_TEXT_SUPPORTED
PNG_FUNCTION(void,PNGAPI
png_error,(png_structp png_ptr, png_const_charp error_message),PNG_NORETURN)
{
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
char msg[16];
if (png_ptr != NULL)
{
if (png_ptr->flags&
(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))
{
if (*error_message == PNG_LITERAL_SHARP)
{
/* Strip "#nnnn " from beginning of error message. */
int offset;
for (offset = 1; offset<15; offset++)
if (error_message[offset] == ' ')
break;
if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT)
{
int i;
for (i = 0; i < offset - 1; i++)
msg[i] = error_message[i + 1];
msg[i - 1] = '\0';
error_message = msg;
}
else
error_message += offset;
}
else
{
if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT)
{
msg[0] = '0';
msg[1] = '\0';
error_message = msg;
}
}
}
}
#endif
if (png_ptr != NULL && png_ptr->error_fn != NULL)
(*(png_ptr->error_fn))(png_ptr, error_message);
/* If the custom handler doesn't exist, or if it returns,
use the default handler, which will not return. */
png_default_error(png_ptr, error_message);
}
#else
PNG_FUNCTION(void,PNGAPI
png_err,(png_structp png_ptr),PNG_NORETURN)
{
if (png_ptr != NULL && png_ptr->error_fn != NULL)
(*(png_ptr->error_fn))(png_ptr, '\0');
/* If the custom handler doesn't exist, or if it returns,
use the default handler, which will not return. */
png_default_error(png_ptr, '\0');
}
#endif /* PNG_ERROR_TEXT_SUPPORTED */
#ifdef PNG_WARNINGS_SUPPORTED
/* This function is called whenever there is a non-fatal error. This function
* should not be changed. If there is a need to handle warnings differently,
* you should supply a replacement warning function and use
* png_set_error_fn() to replace the warning function at run-time.
*/
void PNGAPI
png_warning(png_structp png_ptr, png_const_charp warning_message)
{
int offset = 0;
if (png_ptr != NULL)
{
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
if (png_ptr->flags&
(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))
#endif
{
if (*warning_message == PNG_LITERAL_SHARP)
{
for (offset = 1; offset < 15; offset++)
if (warning_message[offset] == ' ')
break;
}
}
}
if (png_ptr != NULL && png_ptr->warning_fn != NULL)
(*(png_ptr->warning_fn))(png_ptr, warning_message + offset);
else
png_default_warning(png_ptr, warning_message + offset);
}
#endif /* PNG_WARNINGS_SUPPORTED */
#ifdef PNG_BENIGN_ERRORS_SUPPORTED
void PNGAPI
png_benign_error(png_structp png_ptr, png_const_charp error_message)
{
if (png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN)
png_warning(png_ptr, error_message);
else
png_error(png_ptr, error_message);
}
#endif
/* These utilities are used internally to build an error message that relates
* to the current chunk. The chunk name comes from png_ptr->chunk_name,
* this is used to prefix the message. The message is limited in length
* to 63 bytes, the name characters are output as hex digits wrapped in []
* if the character is invalid.
*/
#define isnonalpha(c) ((c) < 65 || (c) > 122 || ((c) > 90 && (c) < 97))
static PNG_CONST char png_digit[16] = {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
'A', 'B', 'C', 'D', 'E', 'F'
};
#define PNG_MAX_ERROR_TEXT 64
#if defined(PNG_WARNINGS_SUPPORTED) || defined(PNG_ERROR_TEXT_SUPPORTED)
static void /* PRIVATE */
png_format_buffer(png_structp png_ptr, png_charp buffer, png_const_charp
error_message)
{
int iout = 0, iin = 0;
while (iin < 4)
{
int c = png_ptr->chunk_name[iin++];
if (isnonalpha(c))
{
buffer[iout++] = PNG_LITERAL_LEFT_SQUARE_BRACKET;
buffer[iout++] = png_digit[(c & 0xf0) >> 4];
buffer[iout++] = png_digit[c & 0x0f];
buffer[iout++] = PNG_LITERAL_RIGHT_SQUARE_BRACKET;
}
else
{
buffer[iout++] = (png_byte)c;
}
}
if (error_message == NULL)
buffer[iout] = '\0';
else
{
buffer[iout++] = ':';
buffer[iout++] = ' ';
png_memcpy(buffer + iout, error_message, PNG_MAX_ERROR_TEXT);
buffer[iout + PNG_MAX_ERROR_TEXT - 1] = '\0';
}
}
#endif /* PNG_WARNINGS_SUPPORTED || PNG_ERROR_TEXT_SUPPORTED */
#if defined(PNG_READ_SUPPORTED) && defined(PNG_ERROR_TEXT_SUPPORTED)
PNG_FUNCTION(void,PNGAPI
png_chunk_error,(png_structp png_ptr, png_const_charp error_message),
PNG_NORETURN)
{
char msg[18+PNG_MAX_ERROR_TEXT];
if (png_ptr == NULL)
png_error(png_ptr, error_message);
else
{
png_format_buffer(png_ptr, msg, error_message);
png_error(png_ptr, msg);
}
}
#endif /* PNG_READ_SUPPORTED && PNG_ERROR_TEXT_SUPPORTED */
#ifdef PNG_WARNINGS_SUPPORTED
void PNGAPI
png_chunk_warning(png_structp png_ptr, png_const_charp warning_message)
{
char msg[18+PNG_MAX_ERROR_TEXT];
if (png_ptr == NULL)
png_warning(png_ptr, warning_message);
else
{
png_format_buffer(png_ptr, msg, warning_message);
png_warning(png_ptr, msg);
}
}
#endif /* PNG_WARNINGS_SUPPORTED */
#ifdef PNG_READ_SUPPORTED
#ifdef PNG_BENIGN_ERRORS_SUPPORTED
void PNGAPI
png_chunk_benign_error(png_structp png_ptr, png_const_charp error_message)
{
if (png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN)
png_chunk_warning(png_ptr, error_message);
else
png_chunk_error(png_ptr, error_message);
}
#endif
#endif /* PNG_READ_SUPPORTED */
#ifdef PNG_ERROR_TEXT_SUPPORTED
#ifdef PNG_FLOATING_POINT_SUPPORTED
PNG_FUNCTION(void,
png_fixed_error,(png_structp png_ptr, png_const_charp name),PNG_NORETURN)
{
# define fixed_message "fixed point overflow in "
# define fixed_message_ln ((sizeof fixed_message)-1)
int iin;
char msg[fixed_message_ln+PNG_MAX_ERROR_TEXT];
png_memcpy(msg, fixed_message, fixed_message_ln);
iin = 0;
if (name != NULL) while (iin < (PNG_MAX_ERROR_TEXT-1) && name[iin] != 0)
{
msg[fixed_message_ln + iin] = name[iin];
++iin;
}
msg[fixed_message_ln + iin] = 0;
png_error(png_ptr, msg);
}
#endif
#endif
#ifdef PNG_SETJMP_SUPPORTED
/* This API only exists if ANSI-C style error handling is used,
* otherwise it is necessary for png_default_error to be overridden.
*/
jmp_buf* PNGAPI
png_set_longjmp_fn(png_structp png_ptr, png_longjmp_ptr longjmp_fn,
size_t jmp_buf_size)
{
if (png_ptr == NULL || jmp_buf_size != png_sizeof(jmp_buf))
return NULL;
png_ptr->longjmp_fn = longjmp_fn;
return &png_ptr->png_jmpbuf;
}
#endif
/* This is the default error handling function. Note that replacements for
* this function MUST NOT RETURN, or the program will likely crash. This
* function is used by default, or if the program supplies NULL for the
* error function pointer in png_set_error_fn().
*/
static PNG_FUNCTION(void /* PRIVATE */,
png_default_error,(png_structp png_ptr, png_const_charp error_message),
PNG_NORETURN)
{
#ifdef PNG_CONSOLE_IO_SUPPORTED
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
if (*error_message == PNG_LITERAL_SHARP)
{
/* Strip "#nnnn " from beginning of error message. */
int offset;
char error_number[16];
for (offset = 0; offset<15; offset++)
{
error_number[offset] = error_message[offset + 1];
if (error_message[offset] == ' ')
break;
}
if ((offset > 1) && (offset < 15))
{
error_number[offset - 1] = '\0';
fprintf(stderr, "libpng error no. %s: %s",
error_number, error_message + offset + 1);
fprintf(stderr, PNG_STRING_NEWLINE);
}
else
{
fprintf(stderr, "libpng error: %s, offset=%d",
error_message, offset);
fprintf(stderr, PNG_STRING_NEWLINE);
}
}
else
#endif
{
fprintf(stderr, "libpng error: %s", error_message);
fprintf(stderr, PNG_STRING_NEWLINE);
}
#endif
#ifndef PNG_CONSOLE_IO_SUPPORTED
PNG_UNUSED(error_message) /* Make compiler happy */
#endif
png_longjmp(png_ptr, 1);
}
PNG_FUNCTION(void,PNGAPI
png_longjmp,(png_structp png_ptr, int val),PNG_NORETURN)
{
#ifdef PNG_SETJMP_SUPPORTED
if (png_ptr && png_ptr->longjmp_fn)
{
# ifdef USE_FAR_KEYWORD
{
jmp_buf png_jmpbuf;
png_memcpy(png_jmpbuf, png_ptr->png_jmpbuf, png_sizeof(jmp_buf));
png_ptr->longjmp_fn(png_jmpbuf, val);
}
# else
png_ptr->longjmp_fn(png_ptr->png_jmpbuf, val);
# endif
}
#endif
/* Here if not setjmp support or if png_ptr is null. */
PNG_ABORT();
}
#ifdef PNG_WARNINGS_SUPPORTED
/* This function is called when there is a warning, but the library thinks
* it can continue anyway. Replacement functions don't have to do anything
* here if you don't want them to. In the default configuration, png_ptr is
* not used, but it is passed in case it may be useful.
*/
static void /* PRIVATE */
png_default_warning(png_structp png_ptr, png_const_charp warning_message)
{
#ifdef PNG_CONSOLE_IO_SUPPORTED
# ifdef PNG_ERROR_NUMBERS_SUPPORTED
if (*warning_message == PNG_LITERAL_SHARP)
{
int offset;
char warning_number[16];
for (offset = 0; offset < 15; offset++)
{
warning_number[offset] = warning_message[offset + 1];
if (warning_message[offset] == ' ')
break;
}
if ((offset > 1) && (offset < 15))
{
warning_number[offset + 1] = '\0';
fprintf(stderr, "libpng warning no. %s: %s",
warning_number, warning_message + offset);
fprintf(stderr, PNG_STRING_NEWLINE);
}
else
{
fprintf(stderr, "libpng warning: %s",
warning_message);
fprintf(stderr, PNG_STRING_NEWLINE);
}
}
else
# endif
{
fprintf(stderr, "libpng warning: %s", warning_message);
fprintf(stderr, PNG_STRING_NEWLINE);
}
#else
PNG_UNUSED(warning_message) /* Make compiler happy */
#endif
PNG_UNUSED(png_ptr) /* Make compiler happy */
}
#endif /* PNG_WARNINGS_SUPPORTED */
/* This function is called when the application wants to use another method
* of handling errors and warnings. Note that the error function MUST NOT
* return to the calling routine or serious problems will occur. The return
* method used in the default routine calls longjmp(png_ptr->png_jmpbuf, 1)
*/
void PNGAPI
png_set_error_fn(png_structp png_ptr, png_voidp error_ptr,
png_error_ptr error_fn, png_error_ptr warning_fn)
{
if (png_ptr == NULL)
return;
png_ptr->error_ptr = error_ptr;
png_ptr->error_fn = error_fn;
png_ptr->warning_fn = warning_fn;
}
/* This function returns a pointer to the error_ptr associated with the user
* functions. The application should free any memory associated with this
* pointer before png_write_destroy and png_read_destroy are called.
*/
png_voidp PNGAPI
png_get_error_ptr(png_const_structp png_ptr)
{
if (png_ptr == NULL)
return NULL;
return ((png_voidp)png_ptr->error_ptr);
}
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
void PNGAPI
png_set_strip_error_numbers(png_structp png_ptr, png_uint_32 strip_mode)
{
if (png_ptr != NULL)
{
png_ptr->flags &=
((~(PNG_FLAG_STRIP_ERROR_NUMBERS |
PNG_FLAG_STRIP_ERROR_TEXT))&strip_mode);
}
}
#endif
#endif /* PNG_READ_SUPPORTED || PNG_WRITE_SUPPORTED */
/* pngerror.c - stub functions for i/o and memory allocation
*
* Last changed in libpng 1.2.45 [July 7, 2011]
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This file provides a location for all error handling. Users who
* need special error handling are expected to write replacement functions
* and use png_set_error_fn() to use those functions. See the instructions
* at each function.
*/
#define PNG_INTERNAL
#define PNG_NO_PEDANTIC_WARNINGS
#include "png.h"
#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED)
static void /* PRIVATE */
png_default_error PNGARG((png_structp png_ptr,
png_const_charp error_message)) PNG_NORETURN;
#ifdef PNG_WARNINGS_SUPPORTED
static void /* PRIVATE */
png_default_warning PNGARG((png_structp png_ptr,
png_const_charp warning_message));
#endif /* PNG_WARNINGS_SUPPORTED */
/* This function is called whenever there is a fatal error. This function
* should not be changed. If there is a need to handle errors differently,
* you should supply a replacement error function and use png_set_error_fn()
* to replace the error function at run-time.
*/
#ifdef PNG_ERROR_TEXT_SUPPORTED
void PNGAPI
png_error(png_structp png_ptr, png_const_charp error_message)
{
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
char msg[16];
if (png_ptr != NULL)
{
if (png_ptr->flags&
(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))
{
if (*error_message == PNG_LITERAL_SHARP)
{
/* Strip "#nnnn " from beginning of error message. */
int offset;
for (offset = 1; offset<15; offset++)
if (error_message[offset] == ' ')
break;
if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT)
{
int i;
for (i = 0; i < offset - 1; i++)
msg[i] = error_message[i + 1];
msg[i - 1] = '\0';
error_message = msg;
}
else
error_message += offset;
}
else
{
if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT)
{
msg[0] = '0';
msg[1] = '\0';
error_message = msg;
}
}
}
}
#endif
if (png_ptr != NULL && png_ptr->error_fn != NULL)
(*(png_ptr->error_fn))(png_ptr, error_message);
/* If the custom handler doesn't exist, or if it returns,
use the default handler, which will not return. */
png_default_error(png_ptr, error_message);
}
#else
void PNGAPI
png_err(png_structp png_ptr)
{
/* Prior to 1.2.45 the error_fn received a NULL pointer, expressed
* erroneously as '\0', instead of the empty string "". This was
* apparently an error, introduced in libpng-1.2.20, and png_default_error
* will crash in this case.
*/
if (png_ptr != NULL && png_ptr->error_fn != NULL)
(*(png_ptr->error_fn))(png_ptr, "");
/* If the custom handler doesn't exist, or if it returns,
use the default handler, which will not return. */
png_default_error(png_ptr, "");
}
#endif /* PNG_ERROR_TEXT_SUPPORTED */
#ifdef PNG_WARNINGS_SUPPORTED
/* This function is called whenever there is a non-fatal error. This function
* should not be changed. If there is a need to handle warnings differently,
* you should supply a replacement warning function and use
* png_set_error_fn() to replace the warning function at run-time.
*/
void PNGAPI
png_warning(png_structp png_ptr, png_const_charp warning_message)
{
int offset = 0;
if (png_ptr != NULL)
{
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
if (png_ptr->flags&
(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))
#endif
{
if (*warning_message == PNG_LITERAL_SHARP)
{
for (offset = 1; offset < 15; offset++)
if (warning_message[offset] == ' ')
break;
}
}
}
if (png_ptr != NULL && png_ptr->warning_fn != NULL)
(*(png_ptr->warning_fn))(png_ptr, warning_message + offset);
else
png_default_warning(png_ptr, warning_message + offset);
}
#endif /* PNG_WARNINGS_SUPPORTED */
#ifdef PNG_BENIGN_ERRORS_SUPPORTED
void PNGAPI
png_benign_error(png_structp png_ptr, png_const_charp error_message)
{
if (png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN)
png_warning(png_ptr, error_message);
else
png_error(png_ptr, error_message);
}
#endif
/* These utilities are used internally to build an error message that relates
* to the current chunk. The chunk name comes from png_ptr->chunk_name,
* this is used to prefix the message. The message is limited in length
* to 63 bytes, the name characters are output as hex digits wrapped in []
* if the character is invalid.
*/
#define isnonalpha(c) ((c) < 65 || (c) > 122 || ((c) > 90 && (c) < 97))
static PNG_CONST char png_digit[16] = {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
'A', 'B', 'C', 'D', 'E', 'F'
};
#define PNG_MAX_ERROR_TEXT 64
#if defined(PNG_WARNINGS_SUPPORTED) || defined(PNG_ERROR_TEXT_SUPPORTED)
static void /* PRIVATE */
png_format_buffer(png_structp png_ptr, png_charp buffer, png_const_charp
error_message)
{
int iout = 0, iin = 0;
while (iin < 4)
{
int c = png_ptr->chunk_name[iin++];
if (isnonalpha(c))
{
buffer[iout++] = PNG_LITERAL_LEFT_SQUARE_BRACKET;
buffer[iout++] = png_digit[(c & 0xf0) >> 4];
buffer[iout++] = png_digit[c & 0x0f];
buffer[iout++] = PNG_LITERAL_RIGHT_SQUARE_BRACKET;
}
else
{
buffer[iout++] = (png_byte)c;
}
}
if (error_message == NULL)
buffer[iout] = '\0';
else
{
buffer[iout++] = ':';
buffer[iout++] = ' ';
iin = 0;
while (iin < PNG_MAX_ERROR_TEXT-1 && error_message[iin] != '\0')
buffer[iout++] = error_message[iin++];
/* iin < PNG_MAX_ERROR_TEXT, so the following is safe: */
buffer[iout] = '\0';
}
}
#ifdef PNG_READ_SUPPORTED
void PNGAPI
png_chunk_error(png_structp png_ptr, png_const_charp error_message)
{
char msg[18+PNG_MAX_ERROR_TEXT];
if (png_ptr == NULL)
png_error(png_ptr, error_message);
else
{
png_format_buffer(png_ptr, msg, error_message);
png_error(png_ptr, msg);
}
}
#endif /* PNG_READ_SUPPORTED */
#endif /* PNG_WARNINGS_SUPPORTED || PNG_ERROR_TEXT_SUPPORTED */
#ifdef PNG_WARNINGS_SUPPORTED
void PNGAPI
png_chunk_warning(png_structp png_ptr, png_const_charp warning_message)
{
char msg[18+PNG_MAX_ERROR_TEXT];
if (png_ptr == NULL)
png_warning(png_ptr, warning_message);
else
{
png_format_buffer(png_ptr, msg, warning_message);
png_warning(png_ptr, msg);
}
}
#endif /* PNG_WARNINGS_SUPPORTED */
#ifdef PNG_READ_SUPPORTED
#ifdef PNG_BENIGN_ERRORS_SUPPORTED
void PNGAPI
png_chunk_benign_error(png_structp png_ptr, png_const_charp error_message)
{
if (png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN)
png_chunk_warning(png_ptr, error_message);
else
png_chunk_error(png_ptr, error_message);
}
#endif
#endif /* PNG_READ_SUPPORTED */
/* This is the default error handling function. Note that replacements for
* this function MUST NOT RETURN, or the program will likely crash. This
* function is used by default, or if the program supplies NULL for the
* error function pointer in png_set_error_fn().
*/
static void /* PRIVATE */
png_default_error(png_structp png_ptr, png_const_charp error_message)
{
#ifdef PNG_CONSOLE_IO_SUPPORTED
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
if (*error_message == PNG_LITERAL_SHARP)
{
/* Strip "#nnnn " from beginning of error message. */
int offset;
char error_number[16];
for (offset = 0; offset<15; offset++)
{
error_number[offset] = error_message[offset + 1];
if (error_message[offset] == ' ')
break;
}
if ((offset > 1) && (offset < 15))
{
error_number[offset - 1] = '\0';
fprintf(stderr, "libpng error no. %s: %s",
error_number, error_message + offset + 1);
fprintf(stderr, PNG_STRING_NEWLINE);
}
else
{
fprintf(stderr, "libpng error: %s, offset=%d",
error_message, offset);
fprintf(stderr, PNG_STRING_NEWLINE);
}
}
else
#endif
{
fprintf(stderr, "libpng error: %s", error_message);
fprintf(stderr, PNG_STRING_NEWLINE);
}
#endif
#ifdef PNG_SETJMP_SUPPORTED
if (png_ptr)
{
# ifdef USE_FAR_KEYWORD
{
jmp_buf jmpbuf;
png_memcpy(jmpbuf, png_ptr->jmpbuf, png_sizeof(jmp_buf));
longjmp(jmpbuf,1);
}
# else
longjmp(png_ptr->jmpbuf, 1);
# endif
}
#endif
/* Here if not setjmp support or if png_ptr is null. */
PNG_ABORT();
#ifndef PNG_CONSOLE_IO_SUPPORTED
error_message = error_message; /* Make compiler happy */
#endif
}
#ifdef PNG_WARNINGS_SUPPORTED
/* This function is called when there is a warning, but the library thinks
* it can continue anyway. Replacement functions don't have to do anything
* here if you don't want them to. In the default configuration, png_ptr is
* not used, but it is passed in case it may be useful.
*/
static void /* PRIVATE */
png_default_warning(png_structp png_ptr, png_const_charp warning_message)
{
#ifdef PNG_CONSOLE_IO_SUPPORTED
# ifdef PNG_ERROR_NUMBERS_SUPPORTED
if (*warning_message == PNG_LITERAL_SHARP)
{
int offset;
char warning_number[16];
for (offset = 0; offset < 15; offset++)
{
warning_number[offset] = warning_message[offset + 1];
if (warning_message[offset] == ' ')
break;
}
if ((offset > 1) && (offset < 15))
{
warning_number[offset + 1] = '\0';
fprintf(stderr, "libpng warning no. %s: %s",
warning_number, warning_message + offset);
fprintf(stderr, PNG_STRING_NEWLINE);
}
else
{
fprintf(stderr, "libpng warning: %s",
warning_message);
fprintf(stderr, PNG_STRING_NEWLINE);
}
}
else
# endif
{
fprintf(stderr, "libpng warning: %s", warning_message);
fprintf(stderr, PNG_STRING_NEWLINE);
}
#else
warning_message = warning_message; /* Make compiler happy */
#endif
png_ptr = png_ptr; /* Make compiler happy */
}
#endif /* PNG_WARNINGS_SUPPORTED */
/* This function is called when the application wants to use another method
* of handling errors and warnings. Note that the error function MUST NOT
* return to the calling routine or serious problems will occur. The return
* method used in the default routine calls longjmp(png_ptr->jmpbuf, 1)
*/
void PNGAPI
png_set_error_fn(png_structp png_ptr, png_voidp error_ptr,
png_error_ptr error_fn, png_error_ptr warning_fn)
{
if (png_ptr == NULL)
return;
png_ptr->error_ptr = error_ptr;
png_ptr->error_fn = error_fn;
png_ptr->warning_fn = warning_fn;
}
/* This function returns a pointer to the error_ptr associated with the user
* functions. The application should free any memory associated with this
* pointer before png_write_destroy and png_read_destroy are called.
*/
png_voidp PNGAPI
png_get_error_ptr(png_structp png_ptr)
{
if (png_ptr == NULL)
return NULL;
return ((png_voidp)png_ptr->error_ptr);
}
#ifdef PNG_ERROR_NUMBERS_SUPPORTED
void PNGAPI
png_set_strip_error_numbers(png_structp png_ptr, png_uint_32 strip_mode)
{
if (png_ptr != NULL)
{
png_ptr->flags &=
((~(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))&strip_mode);
}
}
#endif
#endif /* PNG_READ_SUPPORTED || PNG_WRITE_SUPPORTED */

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/* pnggccrd.c
*
* Last changed in libpng 1.2.48 [March 8, 2012]
* Copyright (c) 1998-2012 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This code snippet is for use by configure's compilation test. Most of the
* remainder of the file was removed from libpng-1.2.20, and all of the
* assembler code was removed from libpng-1.2.48.
*/
#if (!defined _MSC_VER) && \
defined(PNG_ASSEMBLER_CODE_SUPPORTED) && \
defined(PNG_MMX_CODE_SUPPORTED)
int PNGAPI png_dummy_mmx_support(void);
int PNGAPI png_dummy_mmx_support(void)
{
/* 0: no MMX; 1: MMX supported; 2: not tested */
return 2;
}
#endif

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/* pngrio.c - functions for data input
*
* Last changed in libpng 1.5.0 [January 6, 2011]
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This file provides a location for all input. Users who need
* special handling are expected to write a function that has the same
* arguments as this and performs a similar function, but that possibly
* has a different input method. Note that you shouldn't change this
* function, but rather write a replacement function and then make
* libpng use it at run time with png_set_read_fn(...).
*/
#include "pngpriv.h"
#ifdef PNG_READ_SUPPORTED
/* Read the data from whatever input you are using. The default routine
* reads from a file pointer. Note that this routine sometimes gets called
* with very small lengths, so you should implement some kind of simple
* buffering if you are using unbuffered reads. This should never be asked
* to read more then 64K on a 16 bit machine.
*/
void /* PRIVATE */
png_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_debug1(4, "reading %d bytes", (int)length);
if (png_ptr->read_data_fn != NULL)
(*(png_ptr->read_data_fn))(png_ptr, data, length);
else
png_error(png_ptr, "Call to NULL read function");
}
#ifdef PNG_STDIO_SUPPORTED
/* This is the function that does the actual reading of data. If you are
* not reading from a standard C stream, you should create a replacement
* read_data function and use it at run time with png_set_read_fn(), rather
* than changing the library.
*/
# ifndef USE_FAR_KEYWORD
void PNGCBAPI
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
if (png_ptr == NULL)
return;
/* fread() returns 0 on error, so it is OK to store this in a png_size_t
* instead of an int, which is what fread() actually returns.
*/
check = fread(data, 1, length, (png_FILE_p)png_ptr->io_ptr);
if (check != length)
png_error(png_ptr, "Read Error");
}
# else
/* This is the model-independent version. Since the standard I/O library
can't handle far buffers in the medium and small models, we have to copy
the data.
*/
#define NEAR_BUF_SIZE 1024
#define MIN(a,b) (a <= b ? a : b)
static void PNGCBAPI
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
png_byte *n_data;
png_FILE_p io_ptr;
if (png_ptr == NULL)
return;
/* Check if data really is near. If so, use usual code. */
n_data = (png_byte *)CVT_PTR_NOCHECK(data);
io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
if ((png_bytep)n_data == data)
{
check = fread(n_data, 1, length, io_ptr);
}
else
{
png_byte buf[NEAR_BUF_SIZE];
png_size_t read, remaining, err;
check = 0;
remaining = length;
do
{
read = MIN(NEAR_BUF_SIZE, remaining);
err = fread(buf, 1, read, io_ptr);
png_memcpy(data, buf, read); /* copy far buffer to near buffer */
if (err != read)
break;
else
check += err;
data += read;
remaining -= read;
}
while (remaining != 0);
}
if ((png_uint_32)check != (png_uint_32)length)
png_error(png_ptr, "read Error");
}
# endif
#endif
/* This function allows the application to supply a new input function
* for libpng if standard C streams aren't being used.
*
* This function takes as its arguments:
*
* png_ptr - pointer to a png input data structure
*
* io_ptr - pointer to user supplied structure containing info about
* the input functions. May be NULL.
*
* read_data_fn - pointer to a new input function that takes as its
* arguments a pointer to a png_struct, a pointer to
* a location where input data can be stored, and a 32-bit
* unsigned int that is the number of bytes to be read.
* To exit and output any fatal error messages the new write
* function should call png_error(png_ptr, "Error msg").
* May be NULL, in which case libpng's default function will
* be used.
*/
void PNGAPI
png_set_read_fn(png_structp png_ptr, png_voidp io_ptr,
png_rw_ptr read_data_fn)
{
if (png_ptr == NULL)
return;
png_ptr->io_ptr = io_ptr;
#ifdef PNG_STDIO_SUPPORTED
if (read_data_fn != NULL)
png_ptr->read_data_fn = read_data_fn;
else
png_ptr->read_data_fn = png_default_read_data;
#else
png_ptr->read_data_fn = read_data_fn;
#endif
/* It is an error to write to a read device */
if (png_ptr->write_data_fn != NULL)
{
png_ptr->write_data_fn = NULL;
png_warning(png_ptr,
"Can't set both read_data_fn and write_data_fn in the"
" same structure");
}
#ifdef PNG_WRITE_FLUSH_SUPPORTED
png_ptr->output_flush_fn = NULL;
#endif
}
#endif /* PNG_READ_SUPPORTED */
/* pngrio.c - functions for data input
*
* Last changed in libpng 1.2.43 [February 25, 2010]
* Copyright (c) 1998-2010 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This file provides a location for all input. Users who need
* special handling are expected to write a function that has the same
* arguments as this and performs a similar function, but that possibly
* has a different input method. Note that you shouldn't change this
* function, but rather write a replacement function and then make
* libpng use it at run time with png_set_read_fn(...).
*/
#define PNG_INTERNAL
#define PNG_NO_PEDANTIC_WARNINGS
#include "png.h"
#ifdef PNG_READ_SUPPORTED
/* Read the data from whatever input you are using. The default routine
* reads from a file pointer. Note that this routine sometimes gets called
* with very small lengths, so you should implement some kind of simple
* buffering if you are using unbuffered reads. This should never be asked
* to read more then 64K on a 16 bit machine.
*/
void /* PRIVATE */
png_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_debug1(4, "reading %d bytes", (int)length);
if (png_ptr->read_data_fn != NULL)
(*(png_ptr->read_data_fn))(png_ptr, data, length);
else
png_error(png_ptr, "Call to NULL read function");
}
#ifdef PNG_STDIO_SUPPORTED
/* This is the function that does the actual reading of data. If you are
* not reading from a standard C stream, you should create a replacement
* read_data function and use it at run time with png_set_read_fn(), rather
* than changing the library.
*/
#ifndef USE_FAR_KEYWORD
void PNGAPI
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
if (png_ptr == NULL)
return;
/* fread() returns 0 on error, so it is OK to store this in a png_size_t
* instead of an int, which is what fread() actually returns.
*/
#ifdef _WIN32_WCE
if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
check = 0;
#else
check = (png_size_t)fread(data, (png_size_t)1, length,
(png_FILE_p)png_ptr->io_ptr);
#endif
if (check != length)
png_error(png_ptr, "Read Error");
}
#else
/* This is the model-independent version. Since the standard I/O library
can't handle far buffers in the medium and small models, we have to copy
the data.
*/
#define NEAR_BUF_SIZE 1024
#define MIN(a,b) (a <= b ? a : b)
static void PNGAPI
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
int check;
png_byte *n_data;
png_FILE_p io_ptr;
if (png_ptr == NULL)
return;
/* Check if data really is near. If so, use usual code. */
n_data = (png_byte *)CVT_PTR_NOCHECK(data);
io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
if ((png_bytep)n_data == data)
{
#ifdef _WIN32_WCE
if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check,
NULL) )
check = 0;
#else
check = fread(n_data, 1, length, io_ptr);
#endif
}
else
{
png_byte buf[NEAR_BUF_SIZE];
png_size_t read, remaining, err;
check = 0;
remaining = length;
do
{
read = MIN(NEAR_BUF_SIZE, remaining);
#ifdef _WIN32_WCE
if ( !ReadFile((HANDLE)(io_ptr), buf, read, &err, NULL) )
err = 0;
#else
err = fread(buf, (png_size_t)1, read, io_ptr);
#endif
png_memcpy(data, buf, read); /* copy far buffer to near buffer */
if (err != read)
break;
else
check += err;
data += read;
remaining -= read;
}
while (remaining != 0);
}
if ((png_uint_32)check != (png_uint_32)length)
png_error(png_ptr, "read Error");
}
#endif
#endif
/* This function allows the application to supply a new input function
* for libpng if standard C streams aren't being used.
*
* This function takes as its arguments:
* png_ptr - pointer to a png input data structure
* io_ptr - pointer to user supplied structure containing info about
* the input functions. May be NULL.
* read_data_fn - pointer to a new input function that takes as its
* arguments a pointer to a png_struct, a pointer to
* a location where input data can be stored, and a 32-bit
* unsigned int that is the number of bytes to be read.
* To exit and output any fatal error messages the new write
* function should call png_error(png_ptr, "Error msg").
* May be NULL, in which case libpng's default function will
* be used.
*/
void PNGAPI
png_set_read_fn(png_structp png_ptr, png_voidp io_ptr,
png_rw_ptr read_data_fn)
{
if (png_ptr == NULL)
return;
png_ptr->io_ptr = io_ptr;
#ifdef PNG_STDIO_SUPPORTED
if (read_data_fn != NULL)
png_ptr->read_data_fn = read_data_fn;
else
png_ptr->read_data_fn = png_default_read_data;
#else
png_ptr->read_data_fn = read_data_fn;
#endif
/* It is an error to write to a read device */
if (png_ptr->write_data_fn != NULL)
{
png_ptr->write_data_fn = NULL;
png_warning(png_ptr,
"It's an error to set both read_data_fn and write_data_fn in the ");
png_warning(png_ptr,
"same structure. Resetting write_data_fn to NULL.");
}
#ifdef PNG_WRITE_FLUSH_SUPPORTED
png_ptr->output_flush_fn = NULL;
#endif
}
#endif /* PNG_READ_SUPPORTED */

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Externals/libpng/pngtest.c vendored Normal file

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Externals/libpng/pngvcrd.c vendored Normal file
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/* pngvcrd.c
*
* Last changed in libpng 1.2.48 [March 8, 2012]
* Copyright (c) 1998-2012 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This nearly empty file is for use by configure's compilation test. The
* remainder of the file was removed from libpng-1.2.20.
*/

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@ -1,254 +1,260 @@
/* pngwio.c - functions for data output
*
* Last changed in libpng 1.5.0 [January 6, 2011]
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This file provides a location for all output. Users who need
* special handling are expected to write functions that have the same
* arguments as these and perform similar functions, but that possibly
* use different output methods. Note that you shouldn't change these
* functions, but rather write replacement functions and then change
* them at run time with png_set_write_fn(...).
*/
#include "pngpriv.h"
#ifdef PNG_WRITE_SUPPORTED
/* Write the data to whatever output you are using. The default routine
* writes to a file pointer. Note that this routine sometimes gets called
* with very small lengths, so you should implement some kind of simple
* buffering if you are using unbuffered writes. This should never be asked
* to write more than 64K on a 16 bit machine.
*/
void /* PRIVATE */
png_write_data(png_structp png_ptr, png_const_bytep data, png_size_t length)
{
/* NOTE: write_data_fn must not change the buffer! */
if (png_ptr->write_data_fn != NULL )
(*(png_ptr->write_data_fn))(png_ptr, (png_bytep)data, length);
else
png_error(png_ptr, "Call to NULL write function");
}
#ifdef PNG_STDIO_SUPPORTED
/* This is the function that does the actual writing of data. If you are
* not writing to a standard C stream, you should create a replacement
* write_data function and use it at run time with png_set_write_fn(), rather
* than changing the library.
*/
#ifndef USE_FAR_KEYWORD
void PNGCBAPI
png_default_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
if (png_ptr == NULL)
return;
check = fwrite(data, 1, length, (png_FILE_p)(png_ptr->io_ptr));
if (check != length)
png_error(png_ptr, "Write Error");
}
#else
/* This is the model-independent version. Since the standard I/O library
* can't handle far buffers in the medium and small models, we have to copy
* the data.
*/
#define NEAR_BUF_SIZE 1024
#define MIN(a,b) (a <= b ? a : b)
void PNGCBAPI
png_default_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_uint_32 check;
png_byte *near_data; /* Needs to be "png_byte *" instead of "png_bytep" */
png_FILE_p io_ptr;
if (png_ptr == NULL)
return;
/* Check if data really is near. If so, use usual code. */
near_data = (png_byte *)CVT_PTR_NOCHECK(data);
io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
if ((png_bytep)near_data == data)
{
check = fwrite(near_data, 1, length, io_ptr);
}
else
{
png_byte buf[NEAR_BUF_SIZE];
png_size_t written, remaining, err;
check = 0;
remaining = length;
do
{
written = MIN(NEAR_BUF_SIZE, remaining);
png_memcpy(buf, data, written); /* Copy far buffer to near buffer */
err = fwrite(buf, 1, written, io_ptr);
if (err != written)
break;
else
check += err;
data += written;
remaining -= written;
}
while (remaining != 0);
}
if (check != length)
png_error(png_ptr, "Write Error");
}
#endif
#endif
/* This function is called to output any data pending writing (normally
* to disk). After png_flush is called, there should be no data pending
* writing in any buffers.
*/
#ifdef PNG_WRITE_FLUSH_SUPPORTED
void /* PRIVATE */
png_flush(png_structp png_ptr)
{
if (png_ptr->output_flush_fn != NULL)
(*(png_ptr->output_flush_fn))(png_ptr);
}
# ifdef PNG_STDIO_SUPPORTED
void PNGCBAPI
png_default_flush(png_structp png_ptr)
{
png_FILE_p io_ptr;
if (png_ptr == NULL)
return;
io_ptr = (png_FILE_p)CVT_PTR((png_ptr->io_ptr));
fflush(io_ptr);
}
# endif
#endif
/* This function allows the application to supply new output functions for
* libpng if standard C streams aren't being used.
*
* This function takes as its arguments:
* png_ptr - pointer to a png output data structure
* io_ptr - pointer to user supplied structure containing info about
* the output functions. May be NULL.
* write_data_fn - pointer to a new output function that takes as its
* arguments a pointer to a png_struct, a pointer to
* data to be written, and a 32-bit unsigned int that is
* the number of bytes to be written. The new write
* function should call png_error(png_ptr, "Error msg")
* to exit and output any fatal error messages. May be
* NULL, in which case libpng's default function will
* be used.
* flush_data_fn - pointer to a new flush function that takes as its
* arguments a pointer to a png_struct. After a call to
* the flush function, there should be no data in any buffers
* or pending transmission. If the output method doesn't do
* any buffering of output, a function prototype must still be
* supplied although it doesn't have to do anything. If
* PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile
* time, output_flush_fn will be ignored, although it must be
* supplied for compatibility. May be NULL, in which case
* libpng's default function will be used, if
* PNG_WRITE_FLUSH_SUPPORTED is defined. This is not
* a good idea if io_ptr does not point to a standard
* *FILE structure.
*/
void PNGAPI
png_set_write_fn(png_structp png_ptr, png_voidp io_ptr,
png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn)
{
if (png_ptr == NULL)
return;
png_ptr->io_ptr = io_ptr;
#ifdef PNG_STDIO_SUPPORTED
if (write_data_fn != NULL)
png_ptr->write_data_fn = write_data_fn;
else
png_ptr->write_data_fn = png_default_write_data;
#else
png_ptr->write_data_fn = write_data_fn;
#endif
#ifdef PNG_WRITE_FLUSH_SUPPORTED
# ifdef PNG_STDIO_SUPPORTED
if (output_flush_fn != NULL)
png_ptr->output_flush_fn = output_flush_fn;
else
png_ptr->output_flush_fn = png_default_flush;
# else
png_ptr->output_flush_fn = output_flush_fn;
# endif
#endif /* PNG_WRITE_FLUSH_SUPPORTED */
/* It is an error to read while writing a png file */
if (png_ptr->read_data_fn != NULL)
{
png_ptr->read_data_fn = NULL;
png_warning(png_ptr,
"Can't set both read_data_fn and write_data_fn in the"
" same structure");
}
}
#ifdef USE_FAR_KEYWORD
# ifdef _MSC_VER
void *png_far_to_near(png_structp png_ptr, png_voidp ptr, int check)
{
void *near_ptr;
void FAR *far_ptr;
FP_OFF(near_ptr) = FP_OFF(ptr);
far_ptr = (void FAR *)near_ptr;
if (check != 0)
if (FP_SEG(ptr) != FP_SEG(far_ptr))
png_error(png_ptr, "segment lost in conversion");
return(near_ptr);
}
# else
void *png_far_to_near(png_structp png_ptr, png_voidp ptr, int check)
{
void *near_ptr;
void FAR *far_ptr;
near_ptr = (void FAR *)ptr;
far_ptr = (void FAR *)near_ptr;
if (check != 0)
if (far_ptr != ptr)
png_error(png_ptr, "segment lost in conversion");
return(near_ptr);
}
# endif
#endif
#endif /* PNG_WRITE_SUPPORTED */
/* pngwio.c - functions for data output
*
* Last changed in libpng 1.2.41 [December 3, 2009]
* Copyright (c) 1998-2009 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*
* This file provides a location for all output. Users who need
* special handling are expected to write functions that have the same
* arguments as these and perform similar functions, but that possibly
* use different output methods. Note that you shouldn't change these
* functions, but rather write replacement functions and then change
* them at run time with png_set_write_fn(...).
*/
#define PNG_INTERNAL
#define PNG_NO_PEDANTIC_WARNINGS
#include "png.h"
#ifdef PNG_WRITE_SUPPORTED
/* Write the data to whatever output you are using. The default routine
* writes to a file pointer. Note that this routine sometimes gets called
* with very small lengths, so you should implement some kind of simple
* buffering if you are using unbuffered writes. This should never be asked
* to write more than 64K on a 16 bit machine.
*/
void /* PRIVATE */
png_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
if (png_ptr->write_data_fn != NULL )
(*(png_ptr->write_data_fn))(png_ptr, data, length);
else
png_error(png_ptr, "Call to NULL write function");
}
#ifdef PNG_STDIO_SUPPORTED
/* This is the function that does the actual writing of data. If you are
* not writing to a standard C stream, you should create a replacement
* write_data function and use it at run time with png_set_write_fn(), rather
* than changing the library.
*/
#ifndef USE_FAR_KEYWORD
void PNGAPI
png_default_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_uint_32 check;
if (png_ptr == NULL)
return;
#ifdef _WIN32_WCE
if ( !WriteFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
check = 0;
#else
check = fwrite(data, 1, length, (png_FILE_p)(png_ptr->io_ptr));
#endif
if (check != length)
png_error(png_ptr, "Write Error");
}
#else
/* This is the model-independent version. Since the standard I/O library
* can't handle far buffers in the medium and small models, we have to copy
* the data.
*/
#define NEAR_BUF_SIZE 1024
#define MIN(a,b) (a <= b ? a : b)
void PNGAPI
png_default_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_uint_32 check;
png_byte *near_data; /* Needs to be "png_byte *" instead of "png_bytep" */
png_FILE_p io_ptr;
if (png_ptr == NULL)
return;
/* Check if data really is near. If so, use usual code. */
near_data = (png_byte *)CVT_PTR_NOCHECK(data);
io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
if ((png_bytep)near_data == data)
{
#ifdef _WIN32_WCE
if ( !WriteFile(io_ptr, near_data, length, &check, NULL) )
check = 0;
#else
check = fwrite(near_data, 1, length, io_ptr);
#endif
}
else
{
png_byte buf[NEAR_BUF_SIZE];
png_size_t written, remaining, err;
check = 0;
remaining = length;
do
{
written = MIN(NEAR_BUF_SIZE, remaining);
png_memcpy(buf, data, written); /* Copy far buffer to near buffer */
#ifdef _WIN32_WCE
if ( !WriteFile(io_ptr, buf, written, &err, NULL) )
err = 0;
#else
err = fwrite(buf, 1, written, io_ptr);
#endif
if (err != written)
break;
else
check += err;
data += written;
remaining -= written;
}
while (remaining != 0);
}
if (check != length)
png_error(png_ptr, "Write Error");
}
#endif
#endif
/* This function is called to output any data pending writing (normally
* to disk). After png_flush is called, there should be no data pending
* writing in any buffers.
*/
#ifdef PNG_WRITE_FLUSH_SUPPORTED
void /* PRIVATE */
png_flush(png_structp png_ptr)
{
if (png_ptr->output_flush_fn != NULL)
(*(png_ptr->output_flush_fn))(png_ptr);
}
#ifdef PNG_STDIO_SUPPORTED
void PNGAPI
png_default_flush(png_structp png_ptr)
{
#ifndef _WIN32_WCE
png_FILE_p io_ptr;
#endif
if (png_ptr == NULL)
return;
#ifndef _WIN32_WCE
io_ptr = (png_FILE_p)CVT_PTR((png_ptr->io_ptr));
fflush(io_ptr);
#endif
}
#endif
#endif
/* This function allows the application to supply new output functions for
* libpng if standard C streams aren't being used.
*
* This function takes as its arguments:
* png_ptr - pointer to a png output data structure
* io_ptr - pointer to user supplied structure containing info about
* the output functions. May be NULL.
* write_data_fn - pointer to a new output function that takes as its
* arguments a pointer to a png_struct, a pointer to
* data to be written, and a 32-bit unsigned int that is
* the number of bytes to be written. The new write
* function should call png_error(png_ptr, "Error msg")
* to exit and output any fatal error messages. May be
* NULL, in which case libpng's default function will
* be used.
* flush_data_fn - pointer to a new flush function that takes as its
* arguments a pointer to a png_struct. After a call to
* the flush function, there should be no data in any buffers
* or pending transmission. If the output method doesn't do
* any buffering of output, a function prototype must still be
* supplied although it doesn't have to do anything. If
* PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile
* time, output_flush_fn will be ignored, although it must be
* supplied for compatibility. May be NULL, in which case
* libpng's default function will be used, if
* PNG_WRITE_FLUSH_SUPPORTED is defined. This is not
* a good idea if io_ptr does not point to a standard
* *FILE structure.
*/
void PNGAPI
png_set_write_fn(png_structp png_ptr, png_voidp io_ptr,
png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn)
{
if (png_ptr == NULL)
return;
png_ptr->io_ptr = io_ptr;
#ifdef PNG_STDIO_SUPPORTED
if (write_data_fn != NULL)
png_ptr->write_data_fn = write_data_fn;
else
png_ptr->write_data_fn = png_default_write_data;
#else
png_ptr->write_data_fn = write_data_fn;
#endif
#ifdef PNG_WRITE_FLUSH_SUPPORTED
#ifdef PNG_STDIO_SUPPORTED
if (output_flush_fn != NULL)
png_ptr->output_flush_fn = output_flush_fn;
else
png_ptr->output_flush_fn = png_default_flush;
#else
png_ptr->output_flush_fn = output_flush_fn;
#endif
#endif /* PNG_WRITE_FLUSH_SUPPORTED */
/* It is an error to read while writing a png file */
if (png_ptr->read_data_fn != NULL)
{
png_ptr->read_data_fn = NULL;
png_warning(png_ptr,
"Attempted to set both read_data_fn and write_data_fn in");
png_warning(png_ptr,
"the same structure. Resetting read_data_fn to NULL.");
}
}
#ifdef USE_FAR_KEYWORD
#ifdef _MSC_VER
void *png_far_to_near(png_structp png_ptr, png_voidp ptr, int check)
{
void *near_ptr;
void FAR *far_ptr;
FP_OFF(near_ptr) = FP_OFF(ptr);
far_ptr = (void FAR *)near_ptr;
if (check != 0)
if (FP_SEG(ptr) != FP_SEG(far_ptr))
png_error(png_ptr, "segment lost in conversion");
return(near_ptr);
}
# else
void *png_far_to_near(png_structp png_ptr, png_voidp ptr, int check)
{
void *near_ptr;
void FAR *far_ptr;
near_ptr = (void FAR *)ptr;
far_ptr = (void FAR *)near_ptr;
if (check != 0)
if (far_ptr != ptr)
png_error(png_ptr, "segment lost in conversion");
return(near_ptr);
}
# endif
# endif
#endif /* PNG_WRITE_SUPPORTED */

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

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gen
obj
#ui_atlas.zim
ui_atlas.zim.png
#assets/ui_atlas.zim
#jni/ui_atlas.cpp
#jni/ui_atlas.h

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>ppsspp</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.5
org.eclipse.jdt.core.compiler.compliance=1.5
org.eclipse.jdt.core.compiler.source=1.5

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.dolphinemu.dolphinemu"
android:versionCode="2"
android:versionName="0.2" >
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="14"/>
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
<uses-feature android:name="android.hardware.screen.landscape" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<application
android:icon="@drawable/launcher"
android:label="@string/app_name">
<activity
android:name=".DolphinEmulator"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape"
android:configChanges="locale|keyboard|keyboardHidden|navigation|fontScale|uiMode" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".NativeListView"
android:label="@string/app_name"
android:theme="@android:style/Theme"
android:configChanges="orientation|locale|keyboard|keyboardHidden|navigation|fontScale|uiMode" >
</activity>
</application>
</manifest>

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[GCPad1]
Device = Android/0/Touchscreen
Buttons/A = Button 0
Buttons/B = Button 1
Buttons/X = C
Buttons/Y = S
Buttons/Z = D
Buttons/Start = Button 2
Main Stick/Up = Up
Main Stick/Down = Down
Main Stick/Left = Left
Main Stick/Right = Right
Main Stick/Modifier = Shift_L
Main Stick/Modifier/Range = 50.000000
C-Stick/Up = I
C-Stick/Down = K
C-Stick/Left = J
C-Stick/Right = L
C-Stick/Modifier = Control_L
C-Stick/Modifier/Range = 50.000000
Triggers/L = Q
Triggers/R = W
D-Pad/Up = T
D-Pad/Down = G
D-Pad/Left = F
D-Pad/Right = H
[GCPad2]
[GCPad3]
[GCPad4]

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<?xml version="1.0" encoding="UTF-8"?>
<project name="Dolphin Emulator" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project name="Dolphin" default="help">
<property name="ndkbuildopt" value=""/>
<target name="-pre-build">
<exec executable="${ndk.dir}/ndk-build" failonerror="true">
<arg line="-j4 ${ndkbuildopt}"/>
</exec>
<copy todir="${jar.libs.dir}/armeabi-v7a">
<fileset
dir="../../libs/armeabi-v7a"
includes="libdolphin-emu-nogui.so" />
</copy>
</target>
<target name="clean" depends="android_rules.clean">
<exec executable="${ndk.dir}/ndk-build" failonerror="true">
<arg value="clean"/>
</exec>
</target>
</project>

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APP_STL := stlport_static
APP_ABI := armeabi-v7a
#APP_ABI := armeabi-v7a

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-17

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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<TextView
android:id="@+id/TextView01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="5dip"
android:layout_marginTop="5dip"
android:singleLine="true"
android:text="@+id/TextView01"
android:textStyle="bold" >
</TextView>
<TextView
android:id="@+id/TextView02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dip"
android:text="@+id/TextView02" >
</TextView>
</LinearLayout>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Dolphin Emulator</string>
</resources>

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package org.dolphinemu.dolphinemu;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Environment;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.MotionEvent;
import android.view.WindowManager;
public class DolphinEmulator<MainActivity> extends Activity
{
static private NativeGLSurfaceView GLview = null;
static private boolean Running = false;
private float screenWidth;
private float screenHeight;
public static native void onTouchEvent(int Action, float X, float Y);
static
{
try
{
System.loadLibrary("dolphin-emu-nogui");
}
catch (Exception ex)
{
Log.w("me", ex.toString());
}
}
private void CopyAsset(String asset, String output) {
InputStream in = null;
OutputStream out = null;
try {
in = getAssets().open(asset);
out = new FileOutputStream(output);
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch(IOException e) {
Log.e("tag", "Failed to copy asset file: " + asset, e);
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}
@Override
public void onStop()
{
super.onStop();
if (Running)
NativeGLSurfaceView.StopEmulation();
}
@Override
public void onPause()
{
super.onPause();
if (Running)
NativeGLSurfaceView.PauseEmulation();
}
@Override
public void onResume()
{
super.onResume();
if (Running)
NativeGLSurfaceView.UnPauseEmulation();
}
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (savedInstanceState == null)
{
Intent ListIntent = new Intent(this, NativeListView.class);
startActivityForResult(ListIntent, 1);
// Make the assets directory
String strDir = Environment.getExternalStorageDirectory()+File.separator+"dolphin-emu";
File directory = new File(strDir);
directory.mkdirs();
strDir += File.separator+"Config";
directory = new File(strDir);
directory.mkdirs();
// Copy assets if needed
java.io.File file = new java.io.File(
Environment.getExternalStorageDirectory()+File.separator+"dolphin-emu" + File.separator + "NoBanner.png");
if(!file.exists())
{
CopyAsset("ButtonA.png",
Environment.getExternalStorageDirectory()+File.separator+
"dolphin-emu" + File.separator + "ButtonA.png");
CopyAsset("ButtonB.png",
Environment.getExternalStorageDirectory()+File.separator+
"dolphin-emu" + File.separator + "ButtonB.png");
CopyAsset("ButtonStart.png",
Environment.getExternalStorageDirectory()+File.separator+
"dolphin-emu" + File.separator + "ButtonStart.png");
CopyAsset("NoBanner.png",
Environment.getExternalStorageDirectory()+File.separator+
"dolphin-emu" + File.separator + "NoBanner.png");
CopyAsset("Dolphin.png",
Environment.getExternalStorageDirectory()+File.separator+
"dolphin-emu" + File.separator + "Dolphin.png");
CopyAsset("GCPadNew.ini",
Environment.getExternalStorageDirectory()+File.separator+
"dolphin-emu" + File.separator +"Config"+ File.separator +"GCPadNew.ini");
}
}
}
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
if (resultCode == Activity.RESULT_OK)
{
DisplayMetrics displayMetrics = new DisplayMetrics();
WindowManager wm = (WindowManager) getApplicationContext().getSystemService(getApplicationContext().WINDOW_SERVICE); // the results will be higher than using the activity context object or the getWindowManager() shortcut
wm.getDefaultDisplay().getMetrics(displayMetrics);
screenWidth = displayMetrics.widthPixels;
screenHeight = displayMetrics.heightPixels;
String FileName = data.getStringExtra("Select");
GLview = new NativeGLSurfaceView(this);
//this.getWindow().setUiOptions(View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN, View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN);
GLview.SetDimensions(screenWidth, screenHeight);
GLview.SetFileName(FileName);
setContentView(GLview);
Running = true;
}
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
float X, Y;
int Action;
X = event.getX();
Y = event.getY();
Action = event.getActionMasked();
// Converts button locations 0 - 1 to OGL screen coords -1.0 - 1.0
float ScreenX = ((X / screenWidth) * 2.0f) - 1.0f;
float ScreenY = ((Y / screenHeight) * -2.0f) + 1.0f;
onTouchEvent(Action, ScreenX, ScreenY);
return false;
}
public boolean overrideKeys()
{
return false;
}
}

View File

@ -0,0 +1,53 @@
package org.dolphinemu.dolphinemu;
import java.util.List;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import android.widget.TextView;
public class FileArrayAdapter extends ArrayAdapter<Option>{
private Context c;
private int id;
private List<Option>items;
public FileArrayAdapter(Context context, int textViewResourceId,
List<Option> objects) {
super(context, textViewResourceId, objects);
c = context;
id = textViewResourceId;
items = objects;
}
public Option getItem(int i)
{
return items.get(i);
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
View v = convertView;
if (v == null) {
LayoutInflater vi = (LayoutInflater)c.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
v = vi.inflate(id, null);
}
final Option o = items.get(position);
if (o != null) {
TextView t1 = (TextView) v.findViewById(R.id.TextView01);
TextView t2 = (TextView) v.findViewById(R.id.TextView02);
if(t1!=null)
t1.setText(o.getName());
if(t2!=null)
t2.setText(o.getData());
}
return v;
}
}

View File

@ -0,0 +1,81 @@
package org.dolphinemu.dolphinemu;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class NativeGLSurfaceView extends SurfaceView {
static private String FileName;
static private Thread myRun;
static private boolean Running = false;
static private boolean Created = false;
static private float width;
static private float height;
public static native void main(String File, Surface surf, int width, int height);
public static native void UnPauseEmulation();
public static native void PauseEmulation();
public static native void StopEmulation();
static
{
try
{
System.loadLibrary("dolphin-emu-nogui");
}
catch (Exception ex)
{
Log.w("me", ex.toString());
}
}
public NativeGLSurfaceView(Context context) {
super(context);
if (!Created)
{
myRun = new Thread()
{
@Override
public void run() {
main(FileName, getHolder().getSurface(), (int)width, (int)height);
}
};
getHolder().addCallback(new SurfaceHolder.Callback() {
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
if (!Running)
{
myRun.start();
Running = true;
}
}
public void surfaceChanged(SurfaceHolder arg0, int arg1,
int arg2, int arg3) {
// TODO Auto-generated method stub
}
public void surfaceDestroyed(SurfaceHolder arg0) {
// TODO Auto-generated method stub
}
});
Created = true;
}
}
public void SetFileName(String file)
{
FileName = file;
}
public void SetDimensions(float screenWidth, float screenHeight)
{
width = screenWidth;
height = screenHeight;
}
}

View File

@ -0,0 +1,94 @@
package org.dolphinemu.dolphinemu;
import java.io.File;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import android.app.Activity;
import android.app.ListActivity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Environment;
import android.view.View;
import android.widget.ListView;
import android.widget.Toast;
public class NativeListView extends ListActivity {
private FileArrayAdapter adapter;
private static File currentDir = null;
private void Fill(File f)
{
File[]dirs = f.listFiles();
this.setTitle("Current Dir: " + f.getName());
List<Option>dir = new ArrayList<Option>();
List<Option>fls = new ArrayList<Option>();
try
{
for(File ff: dirs)
{
if (ff.getName().charAt(0) != '.')
if(ff.isDirectory())
dir.add(new Option(ff.getName(),"Folder",ff.getAbsolutePath()));
else
if (ff.getName().toLowerCase().contains(".gcm") ||
ff.getName().toLowerCase().contains(".iso") ||
ff.getName().toLowerCase().contains(".wbfs") ||
ff.getName().toLowerCase().contains(".gcz") ||
ff.getName().toLowerCase().contains(".dol") ||
ff.getName().toLowerCase().contains(".elf"))
fls.add(new Option(ff.getName(),"File Size: "+ff.length(),ff.getAbsolutePath()));
}
}
catch(Exception e)
{
}
Collections.sort(dir);
Collections.sort(fls);
dir.addAll(fls);
if(!f.getName().equalsIgnoreCase("sdcard"))
dir.add(0,new Option("..","Parent Directory",f.getParent()));
adapter = new FileArrayAdapter(this,R.layout.main,dir);
this.setListAdapter(adapter);
}
@Override
protected void onListItemClick(ListView l, View v, int position, long id) {
// TODO Auto-generated method stub
super.onListItemClick(l, v, position, id);
Option o = adapter.getItem(position);
if(o.getData().equalsIgnoreCase("folder")||o.getData().equalsIgnoreCase("parent directory")){
currentDir = new File(o.getPath());
Fill(currentDir);
}
else
{
onFileClick(o.getPath());
}
}
private void onFileClick(String o)
{
Toast.makeText(this, "File Clicked: " + o, Toast.LENGTH_SHORT).show();
Intent intent = new Intent();
intent.putExtra("Select", o);
setResult(Activity.RESULT_OK, intent);
this.finish();
}
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
if(currentDir == null)
currentDir = new File(Environment.getExternalStorageDirectory().getPath());
Fill(currentDir);
}
}

View File

@ -0,0 +1,38 @@
package org.dolphinemu.dolphinemu;
public class Option implements Comparable<Option>{
private String name;
private String data;
private String path;
public Option(String n,String d,String p)
{
name = n;
data = d;
path = p;
}
public String getName()
{
return name;
}
public String getData()
{
return data;
}
public String getPath()
{
return path;
}
public int compareTo(Option o)
{
if(this.name != null)
return this.name.toLowerCase().compareTo(o.getName().toLowerCase());
else
throw new IllegalArgumentException();
}
}

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <functional>
#include <string.h>

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _AOSOUNDSTREAM_H_
#define _AOSOUNDSTREAM_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "AudioCommon.h"
#include "FileUtil.h"

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _AUDIO_COMMON_H_
#define _AUDIO_COMMON_H_

View File

@ -1,24 +1,11 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// Dolby Pro Logic 2 decoder from ffdshow-tryout
// * Copyright 2001 Anders Johansson ajh@atri.curtin.edu.au
// * Copyright (c) 2004-2006 Milan Cutka
// * based on mplayer HRTF plugin by ylai
// * based on mplayer HRTF plugin by ylai
#include <functional>
#include <vector>

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _DPL2DECODER_H_
#define _DPL2DECODER_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cmath>
#include <functional>

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _DSOUNDSTREAM_H_
#define _DSOUNDSTREAM_H_

View File

@ -1,20 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Atomic.h"
#include "Mixer.h"

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _MIXER_H_
#define _MIXER_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "AudioCommon.h"
#include "NullSoundStream.h"

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _NULLSOUNDSTREAM_H_
#define _NULLSOUNDSTREAM_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "aldlist.h"
#include "OpenALStream.h"
@ -72,7 +59,7 @@ bool OpenALStream::Start()
PanicAlertT("OpenAL: can't find sound devices");
}
// Initialise DPL2 parameters
// Initialize DPL2 parameters
dpl2reset();
soundTouch.clear();

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _OPENALSTREAM_H_
#define _OPENALSTREAM_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _SOUNDSTREAM_H_
#define _SOUNDSTREAM_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common.h"
#include "WaveFile.h"

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// ---------------------------------------------------------------------------------
// Class: WaveFileWriter

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "AudioCommon.h"
#include "XAudio2Stream.h"
@ -107,7 +94,7 @@ bool XAudio2::Start()
{
HRESULT hr;
// callback dosent seem to run on a speecific cpu anyways
// callback doesn't seem to run on a specific cpu anyways
IXAudio2* xaudptr;
if (FAILED(hr = XAudio2Create(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR)))
{

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _XAUDIO2STREAM_H_
#define _XAUDIO2STREAM_H_

View File

@ -83,6 +83,40 @@ bool TryMakeOperand2_AllowNegation(s32 imm, Operand2 &op2, bool *negated)
}
}
Operand2 AssumeMakeOperand2(u32 imm) {
Operand2 op2;
bool result = TryMakeOperand2(imm, op2);
_dbg_assert_msg_(JIT, result, "Could not make assumed Operand2.");
return op2;
}
bool ARMXEmitter::TrySetValue_TwoOp(ARMReg reg, u32 val)
{
int ops = 0;
for (int i = 0; i < 16; i++)
{
if ((val >> (i*2)) & 0x3)
{
ops++;
i+=3;
}
}
if (ops > 2)
return false;
bool first = true;
for (int i = 0; i < 16; i++, val >>=2) {
if (val & 0x3) {
first ? MOV(reg, Operand2((u8)val, (u8)((16-i) & 0xF)))
: ORR(reg, reg, Operand2((u8)val, (u8)((16-i) & 0xF)));
first = false;
i+=3;
val >>= 6;
}
}
return true;
}
void ARMXEmitter::MOVI2F(ARMReg dest, float val, ARMReg tempReg)
{
union {float f; u32 u;} conv;
@ -93,6 +127,21 @@ void ARMXEmitter::MOVI2F(ARMReg dest, float val, ARMReg tempReg)
// Otherwise, use a literal pool and VLDR directly (+- 1020)
}
void ARMXEmitter::ADDI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch)
{
Operand2 op2;
bool negated;
if (TryMakeOperand2_AllowNegation(val, op2, &negated)) {
if (!negated)
ADD(rd, rs, op2);
else
SUB(rd, rs, op2);
} else {
MOVI2R(scratch, val);
ADD(rd, rs, scratch);
}
}
void ARMXEmitter::ANDI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch)
{
Operand2 op2;
@ -109,6 +158,21 @@ void ARMXEmitter::ANDI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch)
}
}
void ARMXEmitter::CMPI2R(ARMReg rs, u32 val, ARMReg scratch)
{
Operand2 op2;
bool negated;
if (TryMakeOperand2_AllowNegation(val, op2, &negated)) {
if (!negated)
CMP(rs, op2);
else
CMN(rs, op2);
} else {
MOVI2R(scratch, val);
CMP(rs, scratch);
}
}
void ARMXEmitter::ORI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch)
{
Operand2 op2;
@ -173,7 +237,7 @@ void ARMXEmitter::MOVI2R(ARMReg reg, u32 val, bool optimize)
MOVW(reg, val & 0xFFFF);
if(val & 0xFFFF0000)
MOVT(reg, val, true);
} else {
} else if (!TrySetValue_TwoOp(reg,val)) {
// Use literal pool for ARMv6.
AddNewLit(val);
LDR(reg, _PC); // To be backpatched later
@ -190,9 +254,7 @@ void ARMXEmitter::SetCodePtr(u8 *ptr)
{
code = ptr;
startcode = code;
#ifdef IOS
lastCacheFlushEnd = ptr;
#endif
}
const u8 *ARMXEmitter::GetCodePtr() const
@ -236,14 +298,15 @@ void ARMXEmitter::FlushIcacheSection(u8 *start, u8 *end)
#elif defined(BLACKBERRY)
msync(start, end - start, MS_SYNC | MS_INVALIDATE_ICACHE);
#elif defined(IOS)
if (start != NULL)
sys_cache_control(kCacheFunctionPrepareForExecution, start, end - start);
// Header file says this is equivalent to: sys_icache_invalidate(start, end - start);
sys_cache_control(kCacheFunctionPrepareForExecution, start, end - start);
#elif !defined(_WIN32)
#ifndef ANDROID
start = startcode; // Should be Linux Only
#endif
#ifdef __clang__
__clear_cache(start, end);
#else
__builtin___clear_cache(start, end);
#endif
#endif
}
void ARMXEmitter::SetCC(CCFlags cond)
@ -628,38 +691,40 @@ void ARMXEmitter::SVC(Operand2 op)
// IMM, REG, IMMSREG, RSR
// -1 for invalid if the instruction doesn't support that
const s32 LoadStoreOps[][4] = { {0x40, 0x60, 0x60, -1}, // STR
{0x41, 0x61, 0x61, -1}, // LDR
{0x44, 0x64, 0x64, -1}, // STRB
{0x45, 0x65, 0x65, -1}, // LDRB
// Special encodings
{ 0x4, 0x0, -1, -1}, // STRH
{ 0x5, 0x1, -1, -1}, // LDRH
{ 0x5, 0x1, -1, -1}, // LDRSB
{ 0x5, 0x1, -1, -1}, // LDRSH
};
const char *LoadStoreNames[] = { "STR",
"LDR",
"STRB",
"LDRB",
"STRH",
"LDRH",
"LDRSB",
"LDRSH",
};
const s32 LoadStoreOps[][4] = {
{0x40, 0x60, 0x60, -1}, // STR
{0x41, 0x61, 0x61, -1}, // LDR
{0x44, 0x64, 0x64, -1}, // STRB
{0x45, 0x65, 0x65, -1}, // LDRB
// Special encodings
{ 0x4, 0x0, -1, -1}, // STRH
{ 0x5, 0x1, -1, -1}, // LDRH
{ 0x5, 0x1, -1, -1}, // LDRSB
{ 0x5, 0x1, -1, -1}, // LDRSH
};
const char *LoadStoreNames[] = {
"STR",
"LDR",
"STRB",
"LDRB",
"STRH",
"LDRH",
"LDRSB",
"LDRSH",
};
void ARMXEmitter::WriteStoreOp(u32 Op, ARMReg Rt, ARMReg Rn, Operand2 Rm, bool RegAdd)
{
s32 op = LoadStoreOps[Op][Rm.GetType()]; // Type always decided by last operand
u32 Data;
// Qualcomm chipsets get /really/ angry if you don't use index, even if the offset is zero.
// Some of these encodings require Index at all times anyway. Doesn't really matter.
// bool Index = op2 != 0 ? true : false;
bool Index = true;
bool Add = false;
bool Add = false;
// Special Encoding
// Special Encoding (misc addressing mode)
bool SpecialOp = false;
bool Half = false;
bool SignedLoad = false;
@ -699,10 +764,13 @@ void ARMXEmitter::WriteStoreOp(u32 Op, ARMReg Rt, ARMReg Rn, Operand2 Rm, bool R
// The offset is encoded differently on this one.
if (SpecialOp)
Data = (Data & 0xF0 << 4) | (Data & 0xF);
if (Temp >= 0) Add = true;
if (Temp >= 0) Add = true;
}
break;
case TYPE_REG:
Data = Rm.GetData();
Add = RegAdd;
break;
case TYPE_IMMSREG:
if (!SpecialOp)
{
@ -710,17 +778,18 @@ void ARMXEmitter::WriteStoreOp(u32 Op, ARMReg Rt, ARMReg Rn, Operand2 Rm, bool R
Add = RegAdd;
break;
}
// Intentional fallthrough: TYPE_IMMSREG not supported for misc addressing.
default:
// RSR not supported for any of these
// We already have the warning above
BKPT(0x2);
return;
break;
break;
}
if (SpecialOp)
{
// Add SpecialOp things
Data = (0x5 << 4) | (SignedLoad << 6) | (Half << 5) | Data;
Data = (0x9 << 4) | (SignedLoad << 6) | (Half << 5) | Data;
}
Write32(condition | (op << 20) | (Index << 24) | (Add << 23) | (Rn << 16) | (Rt << 12) | Data);
}
@ -947,7 +1016,6 @@ void ARMXEmitter::VLDR(ARMReg Dest, ARMReg Base, s16 offset)
{
Write32(condition | (0xD << 24) | (Add << 23) | ((Dest & 0x1) << 22) | (1 << 20) | (Base << 16) \
| ((Dest & 0x1E) << 11) | (10 << 8) | (imm >> 2));
}
else
{

View File

@ -320,6 +320,9 @@ bool TryMakeOperand2(u32 imm, Operand2 &op2);
bool TryMakeOperand2_AllowInverse(u32 imm, Operand2 &op2, bool *inverse);
bool TryMakeOperand2_AllowNegation(s32 imm, Operand2 &op2, bool *negated);
// Use this only when you know imm can be made into an Operand2.
Operand2 AssumeMakeOperand2(u32 imm);
inline Operand2 R(ARMReg Reg) { return Operand2(Reg, TYPE_REG); }
inline Operand2 IMM(u32 Imm) { return Operand2(Imm, TYPE_IMM); }
inline Operand2 Mem(void *ptr) { return Operand2((u32)ptr, TYPE_IMM); }
@ -394,6 +397,7 @@ public:
void FlushLitPool();
void AddNewLit(u32 val);
bool TrySetValue_TwoOp(ARMReg reg, u32 val);
CCFlags GetCC() { return CCFlags(condition >> 28); }
void SetCC(CCFlags cond = CC_AL);
@ -562,7 +566,9 @@ public:
void MOVI2R(ARMReg reg, u32 val, bool optimize = true);
void MOVI2F(ARMReg dest, float val, ARMReg tempReg);
void ADDI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch);
void ANDI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch);
void CMPI2R(ARMReg rs, u32 val, ARMReg scratch);
void ORI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch);

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _ATOMIC_H_
#define _ATOMIC_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _ATOMIC_GCC_H_
#define _ATOMIC_GCC_H_

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _ATOMIC_WIN32_H_
#define _ATOMIC_WIN32_H_

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