use constexpr for some compile-time expressions

This commit is contained in:
Shawn Hoffman
2020-08-17 17:30:49 -07:00
parent 79f5ea0474
commit 938fd4e438
3 changed files with 5 additions and 5 deletions

View File

@ -195,10 +195,10 @@ void VertexManager::UploadAllConstants()
{
// We are free to re-use parts of the buffer now since we're uploading all constants.
const u32 pixel_constants_offset = 0;
const u32 vertex_constants_offset =
constexpr u32 vertex_constants_offset =
Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
const u32 geometry_constants_offset =
constexpr u32 geometry_constants_offset =
Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
const u32 allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);