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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
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@ -1028,7 +1028,7 @@ void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED (event))
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void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event))
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{
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const GameListItem* iso = GetSelectedISO();
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const GameListItem* iso = GetSelectedISO();
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if (!iso)
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return;
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@ -1118,10 +1118,10 @@ bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void
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{
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percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
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wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
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m_currentFilename.c_str(), (int)m_currentItem+1,
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m_currentFilename.c_str(), (int)m_currentItem + 1,
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(int)m_numberItem, text.c_str())));
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return ((wxProgressDialog*)arg)->Update((int)(percent*1000), textString);
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return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), textString);
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}
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void CGameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
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@ -1160,7 +1160,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
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m_currentItem = 0;
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m_numberItem = GetSelectedItemCount();
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for (u32 i=0; i < m_numberItem; i++)
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for (u32 i = 0; i < m_numberItem; i++)
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{
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const GameListItem* iso = GetSelectedISO();
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if (iso->GetPlatform() == GameListItem::WII_WAD || iso->GetFileName().rfind(".wbfs") != std::string::npos)
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@ -1230,7 +1230,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
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bool CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
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{
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return ((wxProgressDialog*)arg)->
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Update((int)(percent*1000), StrToWxStr(text));
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Update((int)(percent * 1000), StrToWxStr(text));
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}
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void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
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@ -1374,7 +1374,7 @@ void CGameListCtrl::AutomaticColumnWidth()
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void CGameListCtrl::UnselectAll()
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{
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for (int i=0; i<GetItemCount(); i++)
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for (int i = 0; i < GetItemCount(); i++)
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{
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SetItemState(i, 0, wxLIST_STATE_SELECTED);
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}
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