mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
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@ -133,7 +133,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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// transforms
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if (components & VB_HAS_POSMTXIDX)
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{
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if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) )
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if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)))
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{
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// This'll cause issues, but it can't be helped
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out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
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@ -218,36 +218,36 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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switch (texinfo.sourcerow)
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{
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case XF_SRCGEOM_INROW:
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_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
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_assert_(texinfo.inputform == XF_TEXINPUT_ABC1);
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out.Write("coord = rawpos;\n"); // pos.w is 1
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break;
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case XF_SRCNORMAL_INROW:
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if (components & VB_HAS_NRM0)
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{
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_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
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_assert_(texinfo.inputform == XF_TEXINPUT_ABC1);
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out.Write("coord = float4(rawnorm0.xyz, 1.0);\n");
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}
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break;
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case XF_SRCCOLORS_INROW:
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_assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
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_assert_(texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1);
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break;
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case XF_SRCBINORMAL_T_INROW:
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if (components & VB_HAS_NRM1)
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{
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_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
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_assert_(texinfo.inputform == XF_TEXINPUT_ABC1);
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out.Write("coord = float4(rawnorm1.xyz, 1.0);\n");
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}
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break;
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case XF_SRCBINORMAL_B_INROW:
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if (components & VB_HAS_NRM2)
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{
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_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
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_assert_(texinfo.inputform == XF_TEXINPUT_ABC1);
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out.Write("coord = float4(rawnorm2.xyz, 1.0);\n");
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}
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break;
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default:
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_assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
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if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
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if (components & (VB_HAS_UV0 << (texinfo.sourcerow - XF_SRCTEX0_INROW)))
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out.Write("coord = float4(tex%d.x, tex%d.y, 1.0, 1.0);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
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break;
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}
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@ -314,7 +314,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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out.Write("float4 P0 = " I_POSTTRANSFORMMATRICES"[%d];\n"
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"float4 P1 = " I_POSTTRANSFORMMATRICES"[%d];\n"
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"float4 P2 = " I_POSTTRANSFORMMATRICES"[%d];\n",
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postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
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postidx & 0x3f, (postidx + 1) & 0x3f, (postidx + 2) & 0x3f);
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if (texGenSpecialCase)
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{
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