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Add HW bounding Box support to d3d backend
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@ -34,8 +34,8 @@ public:
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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u16 BBoxRead(int index) override { return 0; };
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void BBoxWrite(int index, u16 value) override {};
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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