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Change "Wiimote" to "Wii Remote" in Logs
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@ -13,7 +13,7 @@ rather than time, so if a game can't keep up with the normal framerate all anima
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actions slows down and the game runs to slow. This is different from PC games that are
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often controlled by time instead and may not have maximum framerates.
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However, I'm not sure if the Bluetooth communication for the Wiimote is entirely frame
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However, I'm not sure if the Bluetooth communication for the Wii Remote is entirely frame
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dependent, the timing problems with the ack command in Zelda - TP may be related to
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time rather than frames? For now the IPC_HLE_PERIOD is frame dependent, but because of
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different conditions on the way to PluginWiimote::Wiimote_Update() the updates may actually
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@ -25,7 +25,7 @@ would mean one update per frame and [GetTicksPerSecond() / 250] would mean four
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frame.
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IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
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IPC_HLE_PERIOD: For the Wii Remote this is the call schedule:
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IPC_HLE_UpdateCallback() // In this file
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// This function seems to call all devices' Update() function four times per frame
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