D3D: Use ROUND_UP macro for rounding buffer sizes.

This commit is contained in:
Jules Blok
2014-12-17 09:37:29 +01:00
parent 69df23f725
commit 93ce95b48e
3 changed files with 3 additions and 3 deletions

View File

@ -432,7 +432,7 @@ public:
void PixelShaderCache::Init()
{
unsigned int cbsize = ((sizeof(PixelShaderConstants))&(~0xf))+0x10; // must be a multiple of 16
unsigned int cbsize = ROUND_UP(sizeof(PixelShaderConstants), 16); // must be a multiple of 16
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
D3D::device->CreateBuffer(&cbdesc, nullptr, &pscbuf);
CHECK(pscbuf!=nullptr, "Create pixel shader constant buffer");