Qt: Implement post-processing shader configuration window

This commit is contained in:
flatulation
2018-05-20 23:03:40 +01:00
parent 9806583b1e
commit 93e0a2e52a
6 changed files with 453 additions and 0 deletions

View File

@ -18,6 +18,7 @@
#include "DolphinQt2/Config/Graphics/GraphicsChoice.h"
#include "DolphinQt2/Config/Graphics/GraphicsSlider.h"
#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt2/Config/Graphics/PostProcessingConfigWindow.h"
#include "DolphinQt2/Settings.h"
#include "UICommon/VideoUtils.h"
#include "VideoCommon/PostProcessing.h"
@ -131,6 +132,8 @@ void EnhancementsWidget::ConnectWidgets()
[this](int) { SaveSettings(); });
connect(m_3d_mode, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_configure_pp_effect, &QPushButton::pressed, this,
&EnhancementsWidget::ConfigurePostProcessingShader);
}
void EnhancementsWidget::LoadSettings()
@ -318,3 +321,9 @@ void EnhancementsWidget::AddDescriptions()
AddDescription(m_3d_convergence, TR_3D_CONVERGENCE_DESCRIPTION);
AddDescription(m_3d_swap_eyes, TR_3D_SWAP_EYES_DESCRIPTION);
}
void EnhancementsWidget::ConfigurePostProcessingShader()
{
const std::string shader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
PostProcessingConfigWindow(this, shader).exec();
}