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VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
This commit is contained in:
@ -537,6 +537,7 @@ void UpdateBoundingBox(float2 rawpos) {{
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fmt::arg("efb_height", EFB_HEIGHT), fmt::arg("efb_scale", I_EFBSCALE));
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}
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if (host_config.manual_texture_sampling)
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{
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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@ -596,6 +597,21 @@ uint WrapCoord(int coord, uint wrap, int size) {{
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"int2 uv, int layer) {{\n");
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}
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if (!host_config.manual_texture_sampling)
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{
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out.Write(" float size_s = float(" I_TEXDIMS "[texmap].x * 128);\n"
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" float size_t = float(" I_TEXDIMS "[texmap].y * 128);\n"
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" float3 coords = float3(float(uv.x) / size_s, float(uv.y) / size_t, layer);\n");
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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out.Write(" return iround(255.0 * texture(tex, coords));\n}}\n");
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}
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else if (api_type == APIType::D3D)
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{
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out.Write(" return iround(255.0 * tex.Sample(tex_samp, coords));\n}}\n");
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}
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}
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else
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{
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out.Write(R"(
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uint texmode0 = samp_texmode0(texmap);
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@ -39,6 +39,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
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bits.backend_logic_op = g_ActiveConfig.backend_info.bSupportsLogicOp;
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bits.backend_palette_conversion = g_ActiveConfig.backend_info.bSupportsPaletteConversion;
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bits.enable_validation_layer = g_ActiveConfig.bEnableValidationLayer;
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bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
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return bits;
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}
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@ -169,6 +169,7 @@ union ShaderHostConfig
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BitField<21, 1, bool, u32> backend_logic_op;
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BitField<22, 1, bool, u32> backend_palette_conversion;
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BitField<23, 1, bool, u32> enable_validation_layer;
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BitField<24, 1, bool, u32> manual_texture_sampling;
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static ShaderHostConfig GetCurrent();
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};
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@ -135,6 +135,7 @@ void VideoConfig::Refresh()
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bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
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iEFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
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iMissingColorValue = Config::Get(Config::GFX_HACK_MISSING_COLOR_VALUE);
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bFastTextureSampling = Config::Get(Config::GFX_HACK_FAST_TEXTURE_SAMPLING);
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bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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@ -135,6 +135,7 @@ struct VideoConfig final
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int iLog = 0; // CONF_ bits
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int iSaveTargetId = 0; // TODO: Should be dropped
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u32 iMissingColorValue = 0;
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bool bFastTextureSampling = false;
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// Stereoscopy
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StereoMode stereo_mode{};
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