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VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
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@ -135,6 +135,7 @@ struct VideoConfig final
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int iLog = 0; // CONF_ bits
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int iSaveTargetId = 0; // TODO: Should be dropped
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u32 iMissingColorValue = 0;
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bool bFastTextureSampling = false;
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// Stereoscopy
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StereoMode stereo_mode{};
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