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WGL: Don't depend on Core/VideoCommon
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@ -3,14 +3,10 @@
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// Refer to the license.txt file included.
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#include <string>
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#include <windows.h>
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#include "Common/GL/GLInterface/WGL.h"
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#include "Core/Host.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "Common/Logging/Log.h"
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static HDC hDC = nullptr; // Private GDI Device Context
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static HGLRC hRC = nullptr; // Permanent Rendering Context
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