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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Add the ability to set UseRE0 hack in game.ini.
Tho at the moment there is a bug with changing it in the GUI when ever you change it it automatically resets to nothing. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3193 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -280,11 +280,14 @@ void CISOProperties::CreateGUIControls()
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ProjHack1 = new wxCheckBox(m_GameConfig, ID_PROJHACK1, _("Projection Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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ForceFiltering = new wxCheckBox(m_GameConfig, ID_FORCEFILTERING, _("Force Filtering"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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EFBCopyDisable = new wxCheckBox(m_GameConfig, ID_EFBCOPYDISABLE, _("Disable Copy to EFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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EFBCopyDisableHotKey = new wxCheckBox(m_GameConfig, ID_EFBCOPYDISABLEHOTKEY, _("With Hotkey E"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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EFBCopyDisableHotKey = new wxCheckBox(m_GameConfig, ID_EFBCOPYDISABLEHOTKEY, _("With Hotkey E"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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EFBToTextureEnable = new wxCheckBox(m_GameConfig, ID_EFBTOTEXTUREENABLE, _("Enable EFB To Texture"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SafeTextureCache = new wxCheckBox(m_GameConfig, ID_SAFETEXTURECACHE, _("Safe Texture Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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//HLE Audio
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sbHLEaudioOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("HLE Audio"));
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UseRE0Fix = new wxCheckBox(m_GameConfig, ID_RE0FIX, _("Use RE0 Fix"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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// Manual edit config file
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sEmuState = new wxBoxSizer(wxHORIZONTAL);
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EditConfig = new wxButton(m_GameConfig, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
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@ -311,14 +314,16 @@ void CISOProperties::CreateGUIControls()
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sbVideoOverrides->Add(ProjHack1, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(EFBCopyDisable, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(EFBCopyDisableHotKey, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(EFBCopyDisableHotKey, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(EFBToTextureEnable, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
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sbHLEaudioOverrides->Add(UseRE0Fix, 0, wxEXPAND|wxLEFT, 5);
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sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbHLEaudioOverrides, 0, wxEXPAND);
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sbGameConfig->Add(EditConfig);
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sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
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sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
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@ -646,6 +651,12 @@ void CISOProperties::LoadGameConfig()
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else
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UseXFB->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("HLEsound", "UseRE0Fix", &bTemp))
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UseRE0Fix->Set3StateValue((wxCheckBoxState)bTemp);
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else
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UseRE0Fix->Set3StateValue(wxCHK_UNDETERMINED);
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GameIni.Get("EmuState", "EmulationStateId", &iTemp, -1);
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if (iTemp == -1)
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{
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@ -744,6 +755,10 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue());
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if (UseRE0Fix->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("HLEaudio", "UseRE0Fix");
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else
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GameIni.Set("HLEaudio", "UseRE0Fix", UseRE0Fix->Get3StateValue());
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GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
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GameIni.Set("EmuState", "EmulationIssues", EmuIssues->GetValue());
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