OGL: Add support for glDepthRangedNV to handle oversized depth ranges.

This commit is contained in:
Jules Blok
2016-08-06 13:30:32 +02:00
parent 28e6e259ed
commit 94522d4cf3
15 changed files with 119 additions and 44 deletions

View File

@ -105,6 +105,7 @@
<ClInclude Include="GL\GLExtensions\gl_common.h" />
<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h" />
<ClInclude Include="GL\GLExtensions\KHR_debug.h" />
<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h" />
<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" />
<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="GL\GLInterfaceBase.h" />