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OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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@ -105,6 +105,7 @@
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<ClInclude Include="GL\GLExtensions\gl_common.h" />
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<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h" />
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<ClInclude Include="GL\GLExtensions\KHR_debug.h" />
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<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h" />
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<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" />
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<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="GL\GLInterfaceBase.h" />
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