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OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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@ -107,6 +107,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true;
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// Overwritten in Render.cpp later
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g_Config.backend_info.bSupportsOversizedDepthRanges = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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