OGL: Add support for glDepthRangedNV to handle oversized depth ranges.

This commit is contained in:
Jules Blok
2016-08-06 13:30:32 +02:00
parent 28e6e259ed
commit 94522d4cf3
15 changed files with 119 additions and 44 deletions

View File

@ -172,6 +172,7 @@ struct VideoConfig final
bool bSupportsDualSourceBlend;
bool bSupportsPrimitiveRestart;
bool bSupportsOversizedViewports;
bool bSupportsOversizedDepthRanges;
bool bSupportsGeometryShaders;
bool bSupports3DVision;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon