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OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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@ -172,6 +172,7 @@ struct VideoConfig final
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bool bSupportsDualSourceBlend;
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bool bSupportsPrimitiveRestart;
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bool bSupportsOversizedViewports;
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bool bSupportsOversizedDepthRanges;
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bool bSupportsGeometryShaders;
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bool bSupports3DVision;
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bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
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