DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-14 01:07:20 +00:00
parent 94ee9afdb2
commit 94583cbab0
17 changed files with 215 additions and 167 deletions

View File

@ -18,7 +18,7 @@
////////////////////////////////////////////////////////////////////////////////////////
// File description
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Compilation settings. This file can be kept on the ignore list in your SVN program. It
allows local optional settings depending on what works on your computer.
@ -29,7 +29,7 @@
////////////////////////////////////////////////////////////////////////////////////////
// Settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
//#define SETUP_FREE_PLUGIN_ON_BOOT
@ -37,4 +37,10 @@
// This may fix a semi-frequent hanging that occured when I used single core and render to main frame
//#define SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
//////////////////////////
// This may remove sound artifacts in Wario Land Shake It and perhaps other games
//#define SETUP_AVOID_SOUND_ARTIFACTS
// Build with music modification
//#define MUSICMOD
///////////////////////////