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DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,19 +37,31 @@ bool WaveFileWriter::Start(const char *filename)
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if (!conv_buffer)
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conv_buffer = new short[BUF_SIZE];
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// Check if the file is already open
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if (file)
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{
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PanicAlert("The file %s was alrady open, the file header will not be written.", filename);
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return false;
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}
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file = fopen(filename, "wb");
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if (!file)
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{
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PanicAlert("The file %s could not be opened for writing. Please check if it's already opened by another program.", filename);
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return false;
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}
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// ---------------------------------------------------------
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// Write file header
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// ---------------
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Write4("RIFF");
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Write(100 * 1000 * 1000); // write big value in case the file gets truncated
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Write4("WAVE");
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Write4("fmt ");
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Write(16); // size of fmt block
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Write(0x00020001); //two channels, uncompressed
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const u32 sample_rate = 32000;
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//const u32 sample_rate = 32000;
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const u32 sample_rate = 48000;
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Write(sample_rate);
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Write(sample_rate * 2 * 2); //two channels, 16bit
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Write(0x00100004);
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@ -58,8 +70,9 @@ bool WaveFileWriter::Start(const char *filename)
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// We are now at offset 44
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if (ftell(file) != 44)
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PanicAlert("wrong offset: %i", ftell(file));
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// ---------------------------
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return true;
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return true;
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}
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void WaveFileWriter::Stop()
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@ -92,10 +105,8 @@ void WaveFileWriter::AddStereoSamples(const short *sample_data, int count)
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if (skip_silence) {
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bool all_zero = true;
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for (int i = 0; i < count * 2; i++)
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if (sample_data[i])
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all_zero = false;
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if (all_zero)
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return;
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if (sample_data[i]) all_zero = false;
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if (all_zero) return;
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}
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fwrite(sample_data, count * 4, 1, file);
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audio_size += count * 4;
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