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DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,10 +15,14 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <dxerr.h>
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#include "DSoundStream.h"
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#include "../main.h"
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#include "WaveFile.h"
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#include <dxerr.h>
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extern bool log_ai;
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extern WaveFileWriter g_wave_writer;
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bool DSound::CreateBuffer()
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{
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@ -59,6 +63,11 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
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char* soundData, // Start of our data.
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DWORD dwSoundBytes) // Size of block to copy.
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{
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// I want to record the regular audio to, how do I do that?
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//std::string Data = ArrayToString((const u8*)soundData, dwSoundBytes);
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//Console::Print("Data: %s\n\n", Data.c_str());
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//if (log_ai) g_wave_writer.AddStereoSamples((const short*)soundData, dwSoundBytes);
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void* ptr1, * ptr2;
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DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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