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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 16:49:58 -06:00
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -48,9 +48,11 @@ volatile bool mixer_HLEready = false;
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volatile int queue_size = 0;
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bool bThrottling = false;
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void UpdateThrottle(bool update) {
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/* What is this for?
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void UpdateThrottle(bool update)
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{
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bThrottling = update;
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}
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}*/
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void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
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{
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@ -101,11 +103,14 @@ void Mixer_MixUCode(short *buffer, int numSamples, int bits, int rate,
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}
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}
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
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{
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// We alredady do this with the WaveFileWriter right? So no need for this to?
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// static FILE *f;
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// if (!f)
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// f = fopen("d:\\hello.raw", "wb");
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// fwrite(buffer, num_stereo_samples * 4, 1, f);
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if (queue_size == 0)
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{
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queue_size = queue_minlength;
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@ -117,83 +122,83 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
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static int acc=0;
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bThrottling = g_Config.m_EnableThrottle;
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// Write Other Audio
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//bThrottling = g_Config.m_EnableThrottle;
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if(g_Config.m_EnableThrottle)
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{
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if(bThrottling) {
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/* This is only needed for non-AX sound, currently directly
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streamed and DTK sound. For AX we call SoundStream::Update in
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AXTask() for example. */
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while (queue_size > queue_maxlength / 2) {
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soundStream->Update();
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Common::SleepCurrentThread(0);
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}
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//convert into config option?
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const int mode = 2;
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push_sync.Enter();
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while (num_stereo_samples)
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{
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acc += sample_rate;
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while (num_stereo_samples && (acc >= 48000))
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{
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PV4l=PV3l;
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PV3l=PV2l;
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PV2l=PV1l;
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PV1l=*(buffer++); //32bit processing
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PV4r=PV3r;
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PV3r=PV2r;
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PV2r=PV1r;
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PV1r=*(buffer++); //32bit processing
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num_stereo_samples--;
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acc-=48000;
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}
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// defaults to nearest
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (mode == 1) //linear
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{
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (mode == 2) //cubic
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{
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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s32 a1l = PV4l - PV3l - a0l;
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s32 a1r = PV4r - PV3r - a0r;
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s32 a2l = PV1l - PV4l;
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s32 a2r = PV1r - PV4r;
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s32 a3l = PV2l;
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s32 a3r = PV2r;
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s32 t0l = ((a0l )*acc)/48000;
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s32 t0r = ((a0r )*acc)/48000;
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s32 t1l = ((t0l+a1l)*acc)/48000;
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s32 t1r = ((t0r+a1r)*acc)/48000;
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s32 t2l = ((t1l+a2l)*acc)/48000;
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s32 t2r = ((t1r+a2r)*acc)/48000;
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s32 t3l = ((t2l+a3l));
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s32 t3r = ((t2r+a3r));
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DataL = t3l;
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DataR = t3r;
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}
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int l = DataL, r = DataR;
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if (l < -32767) l = -32767;
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if (r < -32767) r = -32767;
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if (l > 32767) l = 32767;
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if (r > 32767) r = 32767;
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sample_queue.push(l);
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sample_queue.push(r);
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queue_size += 2;
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}
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push_sync.Leave();
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/* This is only needed for non-AX sound, currently directly
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streamed and DTK sound. For AX we call SoundStream::Update in
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AXTask() for example. */
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while (queue_size > queue_maxlength / 2) {
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soundStream->Update();
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Common::SleepCurrentThread(0);
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}
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//convert into config option?
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const int mode = 2;
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push_sync.Enter();
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while (num_stereo_samples)
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{
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acc += sample_rate;
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while (num_stereo_samples && (acc >= 48000))
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{
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PV4l=PV3l;
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PV3l=PV2l;
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PV2l=PV1l;
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PV1l=*(buffer++); //32bit processing
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PV4r=PV3r;
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PV3r=PV2r;
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PV2r=PV1r;
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PV1r=*(buffer++); //32bit processing
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num_stereo_samples--;
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acc-=48000;
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}
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// defaults to nearest
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (mode == 1) //linear
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{
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (mode == 2) //cubic
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{
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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s32 a1l = PV4l - PV3l - a0l;
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s32 a1r = PV4r - PV3r - a0r;
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s32 a2l = PV1l - PV4l;
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s32 a2r = PV1r - PV4r;
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s32 a3l = PV2l;
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s32 a3r = PV2r;
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s32 t0l = ((a0l )*acc)/48000;
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s32 t0r = ((a0r )*acc)/48000;
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s32 t1l = ((t0l+a1l)*acc)/48000;
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s32 t1r = ((t0r+a1r)*acc)/48000;
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s32 t2l = ((t1l+a2l)*acc)/48000;
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s32 t2r = ((t1r+a2r)*acc)/48000;
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s32 t3l = ((t2l+a3l));
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s32 t3r = ((t2r+a3r));
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DataL = t3l;
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DataR = t3r;
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}
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int l = DataL, r = DataR;
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if (l < -32767) l = -32767;
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if (r < -32767) r = -32767;
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if (l > 32767) l = 32767;
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if (r > 32767) r = 32767;
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sample_queue.push(l);
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sample_queue.push(r);
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queue_size += 2;
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}
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push_sync.Leave();
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}
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}
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