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TextureCache: Support reinterpreting formats for VRAM textures
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@ -3,6 +3,7 @@
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#include "VideoCommon/VideoCommon.h"
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enum class EFBReinterpretType;
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enum class TextureFormat;
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namespace FramebufferShaderGen
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{
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@ -28,5 +29,6 @@ std::string GenerateClearVertexShader();
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std::string GenerateEFBPokeVertexShader();
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std::string GenerateColorPixelShader();
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std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
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std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
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} // namespace FramebufferShaderGen
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