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TextureCache: Support reinterpreting formats for VRAM textures
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@ -34,6 +34,7 @@
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class NativeVertexFormat;
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enum class AbstractTextureFormat : u32;
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enum class TextureFormat;
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enum class TLUTFormat;
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namespace VideoCommon
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@ -104,6 +105,10 @@ public:
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// Palette texture conversion pipelines
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const AbstractPipeline* GetPaletteConversionPipeline(TLUTFormat format);
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// Texture reinterpret pipelines
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const AbstractPipeline* GetTextureReinterpretPipeline(TextureFormat from_format,
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TextureFormat to_format);
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// Texture decoding compute shaders
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const AbstractShader* GetTextureDecodingShader(TextureFormat format, TLUTFormat palette_format);
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@ -238,6 +243,10 @@ private:
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std::array<std::unique_ptr<AbstractPipeline>, NUM_PALETTE_CONVERSION_SHADERS>
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m_palette_conversion_pipelines;
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// Texture reinterpreting pipeline
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std::map<std::pair<TextureFormat, TextureFormat>, std::unique_ptr<AbstractPipeline>>
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m_texture_reinterpret_pipelines;
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// Texture decoding shaders
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std::map<std::pair<u32, u32>, std::unique_ptr<AbstractShader>> m_texture_decoding_shaders;
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};
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