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https://github.com/dolphin-emu/dolphin.git
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Wiimote: Partial work on movement recording (not working yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2021 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,7 +28,11 @@
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#include "StringUtil.h"
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#include "wiimote_real.h" // Local
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#include "main.h" // Local
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#include "main.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigDlg.h"
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#endif
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#include "Config.h"
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////////////////////////////////////////
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namespace WiiMoteReal
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@ -68,13 +72,19 @@ void handle_event(struct wiimote_t* wm)
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* This is useful because it saves battery power.
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*/
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if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
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{
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wiiuse_motion_sensing(wm, 0);
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g_MotionSensing = false;
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}
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/*
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* Pressing plus will tell the wiimote we are interested in movement.
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*/
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if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
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{
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wiiuse_motion_sensing(wm, 1);
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g_MotionSensing = true;
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}
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/* If the accelerometer is turned on then print angles */
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if (WIIUSE_USING_ACC(wm))
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@ -85,22 +95,30 @@ void handle_event(struct wiimote_t* wm)
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Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level);
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Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z);
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Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n\n", wm->accel.x, wm->accel.y, wm->accel.z);
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Console::Print("%s", Tmp.c_str());
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//Console::Print("%s", Tmp.c_str());
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if(frame)
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{
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frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
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if(g_Config.bUpdateRealWiimote)
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{
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frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
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frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
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frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
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frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
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frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
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frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
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frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
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frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
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frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
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frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
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frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
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frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
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frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
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frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
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frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
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frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
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frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
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}
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frame->DoRecordMovement(wm->accel.x, wm->accel.y, wm->accel.z);
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) frame->DoRecordA(true);
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else frame->DoRecordA(false);
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}
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}
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}
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