mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
many movie fixes (mainly for readonly mode), and some wii input display support
This commit is contained in:
@ -24,6 +24,8 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "ChunkFile.h"
|
||||
|
||||
// Per-(video )Movie actions
|
||||
|
||||
namespace Movie {
|
||||
@ -62,7 +64,10 @@ extern ControllerState *g_padStates;
|
||||
extern char g_playingFile[256];
|
||||
extern std::string g_recordFile;
|
||||
|
||||
extern u64 g_frameCounter, g_lagCounter, g_InputCounter;
|
||||
extern u64 g_currentByte, g_totalBytes;
|
||||
extern u64 g_currentFrame, g_totalFrames;
|
||||
extern u64 g_currentLagCount, g_totalLagCount;
|
||||
extern u64 g_currentInputCount, g_totalInputCount;
|
||||
|
||||
extern u32 g_rerecords;
|
||||
|
||||
@ -77,7 +82,7 @@ struct DTMHeader {
|
||||
|
||||
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
|
||||
u64 frameCount; // Number of frames in the recording
|
||||
u64 InputCount; // Number of input frames in recording
|
||||
u64 inputCount; // Number of input frames in recording
|
||||
u64 lagCount; // Number of lag frames in the recording
|
||||
u64 uniqueID; // A Unique ID comprised of: md5(time + Game ID)
|
||||
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
|
||||
@ -87,9 +92,10 @@ struct DTMHeader {
|
||||
u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
|
||||
u8 padBackend[16]; // UTF-8 representation of the input backend
|
||||
|
||||
// only used in read-only savestates
|
||||
u64 frameStart; // Offset to resume playback on
|
||||
u64 totalFrameCount; // Total frames, same as normal dtm's frameCount
|
||||
// hack, data that was only used for savestates and would more properly be stored in the savestate itself
|
||||
// the hack has been removed, but these remain defined and reserved here for legacy support purposes
|
||||
u64 deprecated_frameStart; // NOT USED ANYMORE (use g_currentFrame)
|
||||
u64 deprecated_totalFrameCount; // NOT USED ANYMORE (use g_totalFrames or header.frameCount)
|
||||
|
||||
u8 reserved[111]; // Make heading 256 bytes, just because we can
|
||||
};
|
||||
@ -103,6 +109,7 @@ void SetPolledDevice();
|
||||
bool IsAutoFiring();
|
||||
bool IsRecordingInput();
|
||||
bool IsRecordingInputFromSaveState();
|
||||
bool IsJustStartingRecordingInputFromSaveState();
|
||||
bool IsPlayingInput();
|
||||
bool IsReadOnly();
|
||||
|
||||
@ -120,14 +127,15 @@ void FrameSkipping();
|
||||
|
||||
bool BeginRecordingInput(int controllers);
|
||||
void RecordInput(SPADStatus *PadStatus, int controllerID);
|
||||
void RecordWiimote(int wiimote, u8* data, s8 size);
|
||||
void RecordWiimote(int wiimote, u8* data, s8 size, u8* const coreData, u8* const accelData, u8* const irData);
|
||||
|
||||
bool PlayInput(const char *filename);
|
||||
void LoadInput(const char *filename);
|
||||
void PlayController(SPADStatus *PadStatus, int controllerID);
|
||||
bool PlayWiimote(int wiimote, u8* data, s8 &size);
|
||||
bool PlayWiimote(int wiimote, u8* data, s8 &size, u8* const coreData, u8* const accelData, u8* const irData);
|
||||
void EndPlayInput(bool cont);
|
||||
void SaveRecording(const char *filename);
|
||||
void DoState(PointerWrap &p, bool doNot=false);
|
||||
|
||||
std::string GetInputDisplay();
|
||||
|
||||
|
Reference in New Issue
Block a user