Fixed broken CPU EFB access on DX plugin, helps Wind Waker and ZTP not to hang

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4116 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-08-31 16:10:36 +00:00
parent 0dcf03b898
commit 94bc6d7f36
3 changed files with 16 additions and 17 deletions

View File

@ -97,8 +97,8 @@ union ZeldaVoicePB
// Read-only part
u16 Format; // 0x80 | audio format
u16 RepeatMode; // 0x81 | 0 = one-shot, non zero = loop
u16 LoopYN1; // 0x82 | YN1 reload (when AFC loops)
u16 LoopYN2; // 0x83 | YN2 reload (when AFC loops)
u16 LoopYN2; // 0x82 | YN2 reload (when AFC loops)
u16 LoopYN1; // 0x83 | YN1 reload (when AFC loops)
u16 Unk84; // 0x84 | IIR Filter # coefs?
u16 StopOnSilence; // 0x85 | Stop on silence? (Flag for something volume related. Decides the weird stuff at 035a/ZWW, alco 0cd3)
u16 Unk86; // 0x86 | unknown

View File

@ -291,8 +291,8 @@ restart:
PB.CurAddr = PB.StartAddr; //+ (PB.LoopStartPos >> 4) * PB.Format + ;
PB.ReachedEnd = 0;
// Hmm, this shouldn't be reversed .. or should it? Is it different between versions of the ucode?
PB.YN1 = PB.LoopYN2;
PB.YN2 = PB.LoopYN1;
PB.YN1 = PB.LoopYN1;
PB.YN2 = PB.LoopYN2;
}
}