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Common: Add a built-in profiler
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@ -8,6 +8,7 @@
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#include <strsafe.h>
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#include <unordered_map>
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#include "Common/Profiler.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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@ -876,6 +877,12 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Statistics::ToStringProj());
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}
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std::string profile_output = Profiler::ToString();
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if (!profile_output.empty())
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{
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D3D::font.DrawTextScaled(0, 44, 20, 0.0f, 0xFF00FFFF, profile_output);
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}
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OSD::DrawMessages();
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D3D::EndFrame();
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@ -12,6 +12,7 @@
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Profiler.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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@ -764,6 +765,8 @@ void Renderer::DrawDebugInfo()
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if (SConfig::GetInstance().m_ShowInputDisplay)
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debug_info += Movie::GetInputDisplay();
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debug_info += Profiler::ToString();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions)
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{
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// Set Line Size
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