TextureCache: Track efb copies used in a partially updated texture

Fixes a major preformance regression in Skies of Arcadia during
battle transisions.

I had plans for a more advanced version of this code after 5.0,
but here is a minimal implemenation for now.
This commit is contained in:
Scott Mansell
2016-06-16 21:51:39 +12:00
parent aa07f0903b
commit 94eaacae30
2 changed files with 40 additions and 4 deletions

View File

@ -8,6 +8,7 @@
#include <memory>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include "Common/CommonTypes.h"
#include "VideoCommon/BPMemory.h"
@ -68,6 +69,11 @@ public:
// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when removing the cache entry
std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
// This is used to keep track of both:
// * efb copies used by this partially updated texture
// * partially updated textures which refer to this efb copy
std::unordered_set<TCacheEntryBase*> references;
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
{
addr = _addr;
@ -89,11 +95,20 @@ public:
hash = _hash;
}
// This texture entry is used by the other entry as a sub-texture
void CreateReference(TCacheEntryBase* other_entry)
{
this->references.emplace(other_entry);
other_entry->references.emplace(this);
}
void SetEfbCopy(u32 stride);
void Reset(); // Prepare for reuse
TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const std::string& filename, unsigned int level) = 0;