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Externals: Add glslang from Vulkan SDK v1.0.21.1
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Externals/glslang/gtests/README.md
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Externals/glslang/gtests/README.md
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Glslang Tests based on the Google Test Framework
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================================================
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This directory contains [Google Test][gtest] based test fixture and test
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cases for glslang.
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Apart from typical unit tests, necessary utility methods are added into
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the [`GlslangTests`](TestFixture.h) fixture to provide the ability to do
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file-based integration tests. Various `*.FromFile.cpp` files lists names
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of files containing input shader code in the `Test/` directory. Utility
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methods will load the input shader source, compile them, and compare with
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the corresponding expected output in the `Test/baseResults/` directory.
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How to run the tests
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--------------------
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Please make sure you have a copy of [Google Test][gtest] checked out under
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the `External` directory before building. After building, just run the
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`ctest` command or the `gtests/glslangtests` binary in your build directory.
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The `gtests/glslangtests` binary also provides an `--update-mode` command
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line option, which, if supplied, will overwrite the golden files under
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the `Test/baseResults/` directory with real output from that invocation.
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This serves as an easy way to update golden files.
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[gtest]: https://github.com/google/googletest
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