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Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are now fundementally impossible.
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@ -44,8 +44,6 @@ private:
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static const GSCacheEntry* last_entry;
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static GeometryShaderUid last_uid;
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static const GSCacheEntry pass_entry;
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static UidChecker<GeometryShaderUid, ShaderCode> geometry_uid_checker;
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};
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} // namespace DX11
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