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Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are now fundementally impossible.
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@ -58,8 +58,6 @@ private:
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static VSCache vshaders;
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static const VSCacheEntry* last_entry;
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static VertexShaderUid last_uid;
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static UidChecker<VertexShaderUid, ShaderCode> vertex_uid_checker;
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};
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} // namespace DX11
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