Remove UID Checker.

Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
This commit is contained in:
Scott Mansell
2016-01-17 01:57:59 +13:00
parent 24e5d21780
commit 95469ec225
11 changed files with 0 additions and 145 deletions

View File

@ -33,7 +33,6 @@ private:
std::map<Uid, std::string> m_shaders;
const std::string* m_last_entry = nullptr;
Uid m_last_uid;
UidChecker<Uid, ShaderCode> m_uid_checker;
};
class VertexShaderCache : public ShaderCache<VertexShaderUid>