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Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are now fundementally impossible.
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@ -88,10 +88,6 @@ private:
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static PCacheEntry* last_entry;
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static SHADERUID last_uid;
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static UidChecker<PixelShaderUid, ShaderCode> pixel_uid_checker;
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static UidChecker<VertexShaderUid, ShaderCode> vertex_uid_checker;
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static UidChecker<GeometryShaderUid, ShaderCode> geometry_uid_checker;
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static u32 s_ubo_buffer_size;
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static s32 s_ubo_align;
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};
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