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Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated filenames left in Source, the absence of which should make link-time optimization easier to get working. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,6 @@
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#include <cmath>
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#include "VideoConfig.h"
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#include "Profiler.h"
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#include "Statistics.h"
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#include "RenderBase.h"
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#include "VideoCommon.h"
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@ -230,7 +229,6 @@ void BPWritten(const BPCmd& bp)
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// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
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case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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{
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DVSTARTSUBPROFILE("LoadBPReg:swap");
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// The bottom right is within the rectangle
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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@ -296,8 +294,6 @@ void BPWritten(const BPCmd& bp)
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break;
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case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
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{
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DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
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u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
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u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
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