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Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated filenames left in Source, the absence of which should make link-time optimization easier to get working. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -6,7 +6,6 @@
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#include "HiresTextures.h"
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#include "RenderBase.h"
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#include "FileUtil.h"
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#include "Profiler.h"
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#include "PluginSpecs.h"
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@ -412,8 +411,6 @@ return_entry:
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void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect)
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{
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DVSTARTPROFILE();
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float colmat[28] = {0};
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float *const fConstAdd = colmat + 16;
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float *const ColorMask = colmat + 20;
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