Clean out the long since bit-rotted video profiling code.

Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-01-27 21:57:36 +00:00
parent 0b90f72073
commit 955e3abe9e
25 changed files with 5 additions and 435 deletions

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@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "GLUtil.h"
#include "Profiler.h"
#include "x64Emitter.h"
#include "ABI.h"
#include "MemoryUtil.h"

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@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "Profiler.h"
#include "GLUtil.h"
@ -195,7 +194,6 @@ void PixelShaderCache::Shutdown()
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
DVSTARTPROFILE();
PIXELSHADERUID uid;
GetPixelShaderId(&uid, dstAlphaMode);

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@ -33,7 +33,6 @@
#include "CommonPaths.h"
#include "VideoConfig.h"
#include "Profiler.h"
#include "Statistics.h"
#include "ImageWrite.h"
#include "PixelEngine.h"

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@ -43,7 +43,6 @@
#include "MemoryUtil.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "Profiler.h"
#include "Render.h"
#include "Statistics.h"
#include "StringUtil.h"

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@ -25,7 +25,6 @@
#include "VideoConfig.h"
#include "Statistics.h"
#include "MemoryUtil.h"
#include "Profiler.h"
#include "Render.h"
#include "ImageWrite.h"
#include "BPMemory.h"
@ -123,8 +122,6 @@ void VertexManager::vFlush()
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
#endif
DVSTARTPROFILE();
(void)GL_REPORT_ERROR();
//glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
@ -136,9 +133,6 @@ void VertexManager::vFlush()
g_nativeVertexFmt->SetupVertexPointers();
GL_REPORT_ERRORD();
// set the textures
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))

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@ -18,7 +18,6 @@
#include <math.h>
#include "Globals.h"
#include "Profiler.h"
#include "VideoConfig.h"
#include "Statistics.h"
@ -124,8 +123,6 @@ void VertexShaderCache::Shutdown()
VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
{
DVSTARTPROFILE();
VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components);
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)