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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 13:49:53 -06:00
Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated filenames left in Source, the absence of which should make link-time optimization easier to get working. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,7 +25,6 @@
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "MemoryUtil.h"
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#include "Profiler.h"
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#include "Render.h"
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#include "ImageWrite.h"
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#include "BPMemory.h"
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@ -123,8 +122,6 @@ void VertexManager::vFlush()
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bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
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#endif
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DVSTARTPROFILE();
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(void)GL_REPORT_ERROR();
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//glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
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@ -136,9 +133,6 @@ void VertexManager::vFlush()
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g_nativeVertexFmt->SetupVertexPointers();
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GL_REPORT_ERRORD();
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// set the textures
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DVSTARTSUBPROFILE("VertexManager::Flush:textures");
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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