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Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated filenames left in Source, the absence of which should make link-time optimization easier to get working. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,6 @@
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#include <math.h>
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#include "Globals.h"
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#include "Profiler.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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@ -124,8 +123,6 @@ void VertexShaderCache::Shutdown()
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VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
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{
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DVSTARTPROFILE();
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VERTEXSHADERUID uid;
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GetVertexShaderId(&uid, components);
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if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
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